Friday, 26 February 2016
The day is finally here! Huenison has thrown down the gauntlet and challenges you to enter (and doubtlessly perish within) his mind control wells! If you are brave enough to face him, then head over to the game's Steam page where a bonus 1-week 20% discount awaits! (Current price with discount is £3.19/$3.99).
As previously mentioned, all customers who bought the game for Windows and AmigaOS 4 back when it was available as a download from our online store and other legitimate sources should have by now received their free keys. Hit us up on the contact page if we somehow forgot you (a few emails bounced)!
Some of you may already know this, but I've been pestering Vanja to provide artwork for RGCD for some time now. After seeing her amazing looking artwork on various unfinished C64 game previews, I have begged her time and time again to collaborate with someone and get something released. And you know what? With the help of coder Andreas Gustafsson, she finally has! Enter stage left, Spaceman Splorf!
In the first of several planned Splorf outings, Mermaid and Andreas have played it safe by opting for their first project to be a 'simple' one-button arcade score chaser. But to be fair, there's more depth to Spaceman Splorf: Planet of Doom than you might initially realise. Sure, it has amazing graphics (the introductory cut-scene is worth the download alone), but Vanja has really gone to town with the 8-song soundtrack too, with the introductory theme borrowing from Battlestar Galactica, Star Wars, Hitchhikers Guide to the Galaxy and even Dune! Oh, and it has twin-SID support too for extra dopeness.
Add to the mix some of the cutest animations and game graphics I've yet to see on a C64 and a full highscore system, and really there's very little more you could ask for. It's up there with C64anabalt, in my opinion, as a classic 1-button game. Despite the casual style (fire to thrust upwards, avoid borders and meteors, survive as long as possible), I find myself regularly going back for one more game - and I've been lucky to have been playing it for weeks already. It's a keeper.
If Vanja and Andreas can maintain the momentum and complete their next two planned projects (a Spaceman Splorf shmup and adventure) with the same attention to detail that they have employed here, then they'll be way on their way to the top of the C64 gamedev scene. Shame it's not 16KB, because this could have been a serious contender in our competition.
Grab your copy of Spaceman Splorf: Planet of Doom here (from the official website).
Run it using VICE (free software).
Important Note for RGCD Cartridge Fans!
Vanja and I have discussed the possibility of creating a nice Spaceman Splorf cartridge package (game cart, comic, postcards, A3 poster, DX case, 25mm button badge), and have worked out that we could do it for about ~£25 a piece (depending on quantity made). However, some additional work would be required for it to be 'GS' compatible, so before committing we'd like to have a rough idea of how many people would actually buy the game. So... it's over to you to decide whether or not this happens!
Take 10 seconds of your time to fill in this simple Google form to express your interest :)
Monday, 22 February 2016
It's been a long time coming, but the date is finally set! Huenison arrives on Steam in just over three days time, with an introductory 20% discount on the regular $4.99 pricetag and including the AmigaOS 4 version as free DLC with every purchase (undoubtedly a first for Valve?!)
Created by Retream and released in collaboration with RGCD, Huenison is an innovative puzzle-shooter that takes various elements from Arkanoid, BOH, Decathlon, Dyna Blaster, Impossible Mission, Oil's Well, Pac-Man, Pang, Qix, Slam Tilt, Space Invaders, Tetris and Vital Light, and puts them together in a hectic arcade mix. All in retro visuals and synthetic sonorities that recall the revered Commodore 64's SID chip.
As promised, the game now includes Steam achievements, trading cards, badges, emoticons and backgrounds to collect as well as many minor improvements and bug fixes that were identified during the lengthy Steam integration process. Check out the downloadable demo over on the game's Steam page here!
As previously mentioned, all customers who bought the game for Windows and AmigaOS 4 back when it was available as a download from our online store will be receiving a free key in the next couple of days - so keep an eye on your inboxes!
We're fast approaching the end of the second month of 2016, and finally Tiger Claw is just about ready to ship. The amazing bespoke artwork by our good friend Jon Davies was completed a few weeks back (I suspect that many of you will have seen this already on either Twitter or Lemon64), and I'm pleased to announce that all of the print material has been ordered and is currently being processed. With each game coming with a poster, a professionally designed and printed manual (thanks to Chris Mantil), new format RGCD and Lazycow stickers and a button badge, Tiger Claw certainly sets a new standard for future RGCD releases.
Sunday, 21 February 2016
We've been keeping this one quiet for some time now, but it's finally time to let the cat out of the bag. Our good friend and regular collaborator Lazycow has reached the point where he felt comfortable publicly sharing his progress on the enhanced Amiga conversion of his popular C64 run 'n' gun platformer, Powerglove. Matthias is no stranger to developing on the Amiga of course - he already has a number of previous releases available on his website from 'back in the day', so it was really only a matter of time before this port happened.
Powerglove is already shaping up to be his most ambitious Amiga game to date, so I'm super excited to post his developer diary here on RGCD. Oh, and to save you asking, we're planning to release this one as a boxed CD and/or 3.5" diskette at some point later this year :)