I'd love to be able to say otherwise, but RGCD #04 has been the most difficult issue to compile so far; with one team member gone AWOL and several others tied-up with real-life issues, its development has been exceptionally labour intensive for the loyal few of us left (and I'd like to say a big thank you to all involved for their contributions). However, all this hard work has been worthwhile and I'm proud to say that the standard raised by the release of our previous issue has been upheld (even with a smaller number of dedicated staff writers this time round). With over 31,000 words, 24 full reviews, 10 extra features and a wide range of platforms covered, there's enough content in RGCD #04 to keep you busy long after the festive season has run its course.
As with the equally productive summer holiday period, the long winter nights have bought about an explosion of retro homebrew coding activity - we've really tried our best, but to be honest there was no way that we could have covered all of the new 8/16-Bit and indie PC games released since the last issue. Notable titles that didn't make the final cut include multiplayer releases M.U.L.E. Wars and Speed Up! Gold for the 8-Bit Atari, Wizard of Wor, Egghead 5 and Phantomasa 2 for the ZX Spectrum, Bag Man and Penguin Mind on the MSX, the English translation of Black Sect for the Atari ST and many others that I'm too tired to list - so expect some of these to overflow into the next issue!
However, the good news is that this over-fruitful period has resulted in only the best (and some of the worst) titles being cherry-picked for review in RGCD #04, with the featured game (Transcendence) and its covermount-competitor Battleships Forever being particularly exciting PC titles. And whilst on the subject of PC games, as well as the regular reviews of top titles such as Pen Pen Christmas Olympics, Iwanaga, Wizball and Varia there's also a new addition to the magazine in the form of our 'Homebrew Retrospective', featuring mini-reviews of some of our favourite PC freeware releases from those dark days before RGCD. This is set to become a regular fixture in the mag and we'll be taking a look back at our most-played homebrew releases for the wide variety of computers and consoles out there, with the focus being on a different machine in each issue.
As mentioned above, there have been an insane number of new releases for 8/16-Bit platforms recently - including the much anticipated full versions of Tongueman's Logic (PC Engine) and Crownland (Atari XE/XL) (as originally previewed back in RGCD #01). Other highlights include reviews of horizontal shooter Star Sabre (Amstrad CPC), single-screen avoid 'em up Get It (Commodore Plus/4), Aleksi Eeeben's Redrunner (C64) and the awesome Yoomp! (Atari XE/XL) complete with in-depth developer interview. In terms of the number of new games it's almost as if we've gone back in time 20 years to Christmas 1987!
But RGCD isn't just game reviews and previews; Issue #04 also contains the second half of Mike Bevan's acclaimed Llamasoft article, and on the technical front, RGCD/Cosine's T.M.R has contributed a detailed essay explaining some of the problems faced by programmers whom choose to develop software for the most challenging gaming platform of them all; the good old Atari 2600.
Well, that just about wraps it up. From all of the RGCD team, I sincerely wish you a happy Christmas and all the best for 2008!
Contents
Featured Game
- Transcendence (PC)
Retro Reviews
- Betiled! (ZX Spectrum)
- Crownland (Atari XE/XL)
- Eckn (Atari XE/XL)
- Electrek (Amiga)
- Get It (Commodore +4)
- Iwanaga (PC)
- Jetboy (Atari XE/XL)
- Jet Set Willy 2007 (Atari XE/XL)
- Magical Drop (Amstrad CPC)
- Mr. Mole (MSX)
- Paradise/RGCD Christmas Double Pack (GBA)
- Patrol Falcon (PC)
- Pen-Pen Xmas Olympics (PC)
- Quantum Gardening (ZX Spectrum)
- Racked Off (C64)
- Redrunner (C64)
- Shoot 'Em (PC)
- Sokoban (ZX Spectrum)
- Star Sabre (Amstrad CPC)
- Tongueman's Logic (PC Engine)
- Varia (PC)
- Wizball (PC)
- Yoomp! (Atari XE/XL)
Extras
- Balloonacy Preview (Amstrad CPC)
- Battleships Forever Preview (PC)
- Christmas Cracker (ZX Spectrum)
- Homebrew Retrospective (PC)
- Honeyblaster Preview (PC)
- Llamasoft: The Dromedary Years (Part Two) (Misc)
- Mario Bros. 2007 (Atari XE/XL)
- Midnight MU (PC/Mac)
- Super Pumpkin Bros Preview (Amiga AGA)
- T.M.R's 2600 Rant (Misc)
- Weekend Gamer Audio eXtra (Misc)
Emulators
- AtariWin800 Plus 4.0 (PC)
- Blue MSX 2.71 (PC)
- Klive 1.1 (PC)
- Magic Engine 1.00 (PC)
- Visual Boy Advance 1.72 (PC)
- WinAPE 2.0 Alpha 15 (PC)
- WinUAE 1.4.4 (PC)
- WinVice 1.22 (PC)
Transcendence [PC]
http://www.neurohack.com/transcendence/
Reviewed By J. Monkman
David Braben's Frontier: Elite 2 was the first computer game to really blow my mind. A fan of the original Elite, my first impressions on playing the sequel were of pure wonder and amazement; somehow David had seemingly squeezed our entire galaxy onto a single 880KB Amiga floppy disk. Unlike the original, the basic physics were realistic (so much so that they actually deviated from the players enjoyment - but more on that in a bit), and as far as I'm aware it remains the only space-sim in which you can fly throughout an entire solar system, performing orbital slingshots and landing manually on planet surfaces wherever you want all in real-time and without being interrupted by any loading screens.
However, after many hours of playing it suddenly became apparent that for all it's bells and whistles, Frontier wasn't actually that much fun to play. The space combat essentially involved repeatedly playing 'chicken' with the dismal A.I. controlled ships (who often crashed straight into you, crippling your ship and killing themselves in the process) and the realistic distances between stars and planets left space feeling rather dead and empty. The huge bulk cruisers and cargo ships are forever parked beside the personality-lacking and identical space stations, and for a game containing an entire galaxy to explore Elite's sequel held very few surprises. Life in Frontier space was actually quite dull.
Several years later I encountered Toys for Bob's epic Star Control II on the PC. It was immediately apparent that this was a game far more suited to my George Lucas-fuelled juvenile vision of life in the cosmos, with its strong space opera storyline and exciting alien civilisations. Unlike Frontier, all the tedious physics of space travel are conveniently ignored and Star Control II has a much faster pace as a result. The fantastic arcade style combat sequences are really enjoyable and the enemy A.I. is light-years ahead of that demonstrated by Elite II's mindless kamikaze pilots. If you are unfamiliar with the original I strongly recommend that you check out the recent remake for modern systems - 'The Ur-Quan Masters' is superb.
Since those halcyon days of home computing I've been fruitlessly searching for a game that successfully combines the free-roaming rogue-like nature of Frontier with the simple, lively and enjoyable 2D universe of SCII. Finally, and thanks to the efforts of George Moromisato, I think I've found it in Transcendence...












