tag:blogger.com,1999:blog-2016535740516105777.post367427817178009856..comments2024-03-19T11:06:51.613+00:00Comments on RGCD: Bruce Lee II (PC)RGCDhttp://www.blogger.com/profile/04946528356900268227noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2016535740516105777.post-48511925673636109312013-08-20T11:27:31.492+01:002013-08-20T11:27:31.492+01:00I must say this is the most faithful c64 sequal &q...I must say this is the most faithful c64 sequal "remade" I ever seen. Only played it for some screens, but want to sit down with a nice vine and enjoy this with a holy feeling inside. Its so well done!<br /><br />I donĀ“t notice anything jerky, as the author of the game pointed out its how it was at the time. I played tons of C64 games and still do ( I have my c64 plugged in beneath my 42 inch tv) So I know for a fact that its not true with 100%.<br /><br />Its the best C64 game made in modern times with autentic c64 feeling to it.Ushirihttp://peterscomics.comnoreply@blogger.comtag:blogger.com,1999:blog-2016535740516105777.post-65422344284911709562013-07-23T12:20:56.039+01:002013-07-23T12:20:56.039+01:00The c64 screen is displayed with the 50/60 Hz you ...The c64 screen is displayed with the 50/60 Hz you mention. What you mean by FPS is probably how often the screen-content is changed/updated by the code.<br />By far the most games do that in fact every frame, or at least every 2nd frame so rather 50 or 25 FPS than your estimated 5-10 FPS (this goes for C64).<br />Some games however update a moving screen in 'jumps' of a complete char, which then results in non-smooth appearance but has nothing to do with the frequency of updated sprites/etc.<br />Most games use well timed rasterline interrupts for timing, not just blind screen-update 'when the code is done'. Otherwise you would witness heavy tearing etc. This is also why you have static 50 FPS or a certain constant ratio from that, i.e. 25 FPS as in every-second-frame.<br />enthusinoreply@blogger.comtag:blogger.com,1999:blog-2016535740516105777.post-32151471936597166222013-07-23T12:00:29.709+01:002013-07-23T12:00:29.709+01:00Original C64 and CPC games didn't run at 50 fr...Original C64 and CPC games didn't run at 50 frames per second, they played at 5-10 fps due to the microcomputer power of that time, TV screen refresh rate where at 50(PAL) or 60(NTSC) but in Hertzs (Hz) that is what measures how many times the TV screen refreshes in a second due to the AC (Europe-50Hz / USA-60Hz) <br /><br />The Jerky movement was present on the CPC version, that was my first target so its like the original (not present on the C64, but I add it). <br /><br />The fighting has been improved on 1.1 version along with other improvements, can be downloaded from the homepage time ago.<br /><br />Futhermore, very nice article :DDD<br /><br />Bruno R. Marcoshttp://www.bruneras.comnoreply@blogger.com