
With 45 articles and over 47,000 words, RGCD #05 is undoubtedly our biggest issue yet. 2008 was a great year for both the retro and indie-gaming scenes and we've done our best to cover as many high-quality releases as humanly possible; personal indie favourites being the awesome ThrustBurst, Jamie Woodhouse's PC conversion of Qwak, Dugan's steampunk'd Red Faction demake Rock Boshers, the Paradroid inspired Droid Assault, procedural shoot 'em up Self Destruct, the epic arcade platformer Noitu Love 2 and of course Bob Fearon's mighty War Twat and it's equally marmite sequel SY!NSO.
On the retro front, Issue #05 has an strong emphasis on 16-Bit Atari content (mainly inspired my recent acquisition of a 4160 STE). There's our regular 'Homebrew Retrospective' feature that covers the best of the machine's back catalogue of independent releases, complimented by reviews of Manical Drop, The Pairs Are Gone, Spy4K and Bob Fossil's Sudokuniverse as well as an interview with D-Bug/Automation about their continued work with Falcon compatibility patches and their innovative ULS project. However, that's not to say that other platforms have been missed; RGCD #05 also includes high-scoring reviews of Bob Smith's Splattr (ZX Spectrum), Sub Hunter (C64), World Reborn (GBA), Lead (Atari 2600), Follia NBA (Amiga) and Plutos/Sirius (Atari 7800) amongst many other new releases for vintage hardware.

RGCD is back with a new issue just in time for Christmas! Weighing in at over 31,000 words (and despite a smaller team of writers) RGCD #04 is our biggest issue to date. As well as including the second part of Mike Bevan's acclaimed Llamasoft article and a particularly awesome collection of PC games (Iwanaga, Wizball, Battleships Forever and Transcendence to name a few), the last four months have seen an explosion of development for our favourite 8-Bit machines and we've done our best to cover as many new releases as possible.
Featuring game reviews and previews for the C64, ZX Spectrum, MSX, Amstrad CPC, Atari XE/XL, PC-Engine, Amiga, GameBoy Advance and Commodore Plus/4, this issue also includes T.M.R's detailed article on the technicalities of the Atari 2600, my own Homebrew Retrospective (taking a personal look back at some of my favourite PC freeware titles) and SirClive's introduction to Weekend Gamer TV's new Audio eXtra broadcast. All in all, RGCD #04 has more than enough content to keep you busy during the cold and desolate Winter months...

Originally released at the Retro North event (and completed within a tight deadline) RGCD #03 is bigger and better than ever - with over 28,000 words, 29 reviews, 6 extra features and our widest variety of platforms and articles yet (including part one of an in-depth history of Llamasoft and a write-up of the MMC64 SD-card reader for the Commodore 64).
Inside Issue #03 you'll find reviews of new releases for the AGA Amiga, Amstrad CPC, Atari 2600, Atari XE/XL, Commodore 64, MSX, Nintendo GBA and DS, Sinclair Spectrum and VIC20 - as well as the usual line-up of PC/Mac remakes and retro-style indie games. In addition to this we've held in-depth Q&A sessions with Matt Carr (he of the featured Blast Arena Advance cartridge project and Lemmings DS fame) as well as prolific Spectrum coder Jonathan Cauldwell (who talks about his upcoming EggHead title and his passion for Sir Clive's 8-Bit opus).

Complete with a larger development team, more features and reviews than before and compiled in half the time of our debut release, issue two has been major step forward for RGCD - with 27,000 words, 27 reviews, 6 extra features and over 170MB of game files included on disc!
As well as reviews and previews of the latest retro releases across a variety of platforms (Amstrad CPC, Atari 8-Bit, Commodore 64, GBA, PC/Mac, Sega Master System *and* Sinclair Spectrum), our second release also features developer interviews with Cronosoft, Weekend Gamer TV, The New Dimension and DHG Games.

Four months in the making and almost 18,000 words in length, the debut issue of RGCD features some cracking material - highlights of which include in-depth developer interviews with the programmers behind the excellent Typhoon 2001 and Thrust Extreme (Thorsten Kuphaldt and Wiebo de Wit respectively), previews of Crownland and Sub Hunter (two awesome forthcoming 8-bit projects) and even an exclusive PC remake of an Atari ST classic.
Issue one also features reviews of Greenrunner & Zoo Mania (C64), Nuclear Waste Dump & Znax (Atari STE), Qwak (GBA), DragonWing & Lunar Blitz (VIC-20), Counter Clockwise (PC) and many more...



