Thursday 20 August 2020

Boxymoxy Available on Cartridge! (Commodore 64)

The stupid old Wizard had cast a wrong spell, creating an invasion of chattering skulls and now no one can sleep! Two cats, Boxy and Moxy, are set to clean up this mess. Using their combined powers, you will traverse 60 levels over three areas in order to destroy all skulls and restore the beauty sleep to the people of the old Kingdom!


Developed by Antonio Savona (of P0 Snake and Planet Golf fame), designed by Lobo and with a soundtrack by Aldo Chiummo, Boxymoxy is a fiendish (or felineish?) puzzle game for the Commodore 64 unlike anything else you have ever played. Inspired by Lobo's cat Gelsomina, with a little Sokoban and a tiny dash of Angry Birds thrown in for flavour, Boxymoxy is a game about moving cats and smashing skulls using the power of logic.

Featuring 60 challenging puzzles, unique gameplay, a player performance-graded progress system with on-cartridge saving, 15 digitally-sampled and distinct meows from 12 cats and full PAL/NTSC compatibility, Boxymoxy is guaranteed to keep you entertained for hours in the purr-suit of that perfect or even under-par score! Simply put, it's the cat's whiskers!

Antonio and Lobo put this neat little game together incredibly quickly - I hardly had an opportunity to play it myself before a near final version landed in my inbox, hence why there's not been a mention of it here on the blog or in the mailouts! My kids and I have spent quite a few days during lockdown together working out the optimum solutions to the puzzles, and although we quickly unlocked all the worlds, we still have plenty of levels to get the three star award on. To quote my son - "it's all about getting those meows!"

Boxymoxy is an RGCD Production. The cartridge version of the game is presented in a custom RGCD banded three-part cardboard box with a glossy outer sleeve. The cover art was illustrated by Lobo and the game comes complete with a professionally printed 16-page A6 manual, vinyl RGCD and Boxymoxy stickers, Boxymoxy and RGCD badges, post-cards and a 170gsm matt-coated A3 poster. The GMOD2 PCB is housed in RGCD branded black cartridge shell, with a 3D domed label.

Boxymoxy was programmed to run exclusively from cartridge, as it continuously streams data from the ROM during play. For this reason, a D64/Disk version is not available. Instead, a downloadable .CRT is available in both GMOD2 and EasyFlash format to use via emulation or on real hardware devices such as the Ultimate 1541-II. Please check that your hardware is compatible with these formats!

Note that I'm currently swamped with orders and international postage is a real mess with huge delays, but parcels ARE getting through (albeit very slowly). If you are worried, buy insurance and tracking for your order before you hit the checkout. Also, I am well aware that postage prices have gone absolutely bonkers since COVID-19 due to reduced air traffic, but I am actively looking into other options.

The All-Important Links:

  • Download the game HERE (itch.io) (.CRT image format only).
  • Buy the cartridge HERE for £35 (from RGCD).

Wednesday 19 August 2020

Grid Pix Available on Cartridge! (Commodore 64)

"Grid Pix does stand out from the crowd." - 88% Retro Gamer magazine issue 198

"A splendid little Picross variant." - 82% ZZap! 64 Annual 2020

Welcome to Grid Pix! An exciting new world of logical puzzle solving awaits you, courtesy of Carleton Handley, Ilija Melentijevic, Hasse Axelsson-Svala, Andrew Fisher and Pierre Martrin!

Featuring 100 chunky pixel-art puzzles (and the option to load in more via future DLC packs), beautiful high-resolution graphics, multiple music tracks to play whilst you think (silence is also optional), PAL/NTSC compatibility and on-cartridge saving!

There are no annoying time limits or anything to distract you from the challenge ahead, just 100 hand-pixelled nonograms with only a single solution!


It's been quite a while since I first wrote about the development of Carleton Handley's Grid Pix and previewed it to players at Exeter's GAME>PLAY festival, but I'm proud to say that the final game has most certainly been worth the wait! A joint production released with our good friends at Psytronik Software, Grid Pix is available to purchase over at our online store on cartridge now! (In fact, it was actually first made available a week ago and announced first on Twitter and Facebook - so be sure to follow our accounts to keep informed!)

The cartridge version of the game is presented in a manufactured custom RGCD banded cardboard box with glossy outer sleeve. The cover art was illustrated by Ste Pickford and the game comes complete with a professionally printed 16-page A6 manual, holographic vinyl RGCD and Grid Pix stickers, Below The Tower, Psytronik and RGCD badges, a 10-page puzzle design notepad, post-cards and a 170gsm matt-coated A3 poster. The GMOD2 PCB is housed in RGCD branded black cartridge shell, with a 3D domed label.

Please note that Pystronik Software will be selling the game on 5.25" diskette very soon! Grid Pix is also available to buy as a downloadable .D64/.CRT/.T64/.PRG image to use via emulation or on real hardware devices such as the Ultimate 1541-II.

Note that I'm currently swamped with orders and international postage is a real mess with huge delays, but parcels ARE getting through (albeit very slowly). If you are worried, buy insurance and tracking for your order before you hit the checkout. Also, I am well aware that postage prices have gone absolutely bonkers since COVID-19 due to reduced air traffic, but I am actively looking into other options.

The All-Important Links:

  • Download the game HERE (itch.io) (.D64/.CRT/.T64/.PRG image format).
  • Buy the game on disk HERE SOON! (from Psytronik Software).
  • Buy the cartridge HERE for £35 (from RGCD).

Tuesday 18 August 2020

Packaging_Final_Final_V3_Final(2).pdf

Hey all - I hope you are all staying safe and well. It's been a while since I last wrote here and so much has been happening that I really don't even know where to begin! Firstly I guess I should start by writing about the two new games that we released last week, but before that I think I need to rewind a bit to cover everyone's favourite subject. Videogame packaging.

OK, so that's a bit of an exaggeration as I'm sure that no one really wants to discuss packaging at all, but it's a subject that has taken up so much of my time, effort and finances lately that it would be rude to not give it a brief mention here on this blog at least. So first of all, let's discuss the problem. Those of you whom are into collecting retro games are probably familiar with the Universal Game Case - the same case that RGCD has used for the past few years as packaging for our cartridge releases (with a custom made foam insert). Until recently these were both affordable and widely available, but since COVID-19 kicked in, they've become rarer than rocking horse shit. This has resulted in delays to RGCD game releases and restocking issues, so I had to find a solution.

However, I was reluctant to look of another off-the-shelf packaging option, as since starting RGCD back in 2006 I have already been through six variations of packaging already - so this had to be a final solution. One package to rule them all, etc.

One of the issues I have had with Universal Game Cases is that they are a bit too small for holding anything other than a cartridge and a thin game manual. Add anything else to the package and they bulge slightly and are difficult to keep closed. I resolved this for the last couple of projects I worked on (Dragonspire and Argus) by adding an outer sleeve, but the cost of doing this for every release would be prohibitive. It did however, put me on the right track.

During a discussion about this with long-time RGCD contributor and graphics-maestro Steven Day, we began to reminisce on the game packaging of the home-computing golden years. After covering the pros and cons of a variety of big box style games released on the Amiga, PC and C64, Steve noted how clever Microprose had been at using the same box packaging across all formats, utilising a generic inner box and an outer sleeve with stickers to highlight the target machine. I replied that I held a particular fondness for the Renegade/Bitmap Bros packaging on the Atari ST and Amiga, which again had an internal box that used an exterior sleeve but was a slightly smaller size. So, with this concept in mind, I looked into manufacturing costs while Steve knocked up a template.

You see, the main issue with any sort of custom made game packaging is the fact that it is only *really* affordable when ordered in large quantities. And by large, I mean thousands, or tens of thousands. Now, obviously this was no problem back in the 80's and early 90's, but shifting thousands of copies of a game for a retro platform in 2020 is a lot to ask, so some corners have to be cut in order to keep the costs down. After all, what is the point in beautiful packaging if it drives the price up to a prohibitively expensive level? Clearly the Microprose/Renegade 'sleeve' concept was the way to go. The final design from Steve was built up of modular components; a matte base with a removable insert (for holding a cartridge, or not), a matte lid with spot varnish RGCD branding and finally a glossy outer sleeve. My initial order was for 500 inner boxes, and 500 sleeves spread across five different designs. This resulted in a high quality box that was only slightly more expensive than the previous UGC, foam and printed insert combo (and definitely cheaper than current Game Case prices and the aforementioned additional outer carton option).

So there you have it, a few months after starting out on this journey and I'm proud to announce that Grid Pix and Boxy Moxy have both been launched debuting the new design (and best-sellers LuftrauserZ and Super Bread Box are the first older titles to be relaunched with it). The beauty of the new packaging is it's modular nature; if a particular game sells less than the predicted target, the majority of the packaging costs are automatically reallocated to a more popular game. In addition to this, just removing the insert immediately makes the package suitable for Amiga or other platforms as well, without detrimentally reducing the strength of the overall package. Oh, and of course there's the obvious environmental factor and storage space saving; 500 flat-packed boxes takes up half the volume of my previous solutions - even more so when you factor in all the different options I already stock.

Finances permitting, I hope to be able to continue to relaunch titles from the back catalogue with the new boxes on a monthly basis, and have even listed them as a product in my shop so people can upgrade their previous purchases (sold at cost price plus shipping). If fact, considering the going rate for second hand Universal Game Cases on eBay, you might even be able to make a profit!

In conclusion, I really, really hope you like the new boxes and I assure you that with the level of investment involved, these really will be the 'final' revision of RGCD game packaging. I'd love to hear your thoughts and feedback, so leave a comment below or drop me a line via the contact form.

P.S. - Fun fact; the images shown within this article are actually of a non-final sleeve which had to be re-ordered. I'd accidentally signed off the proof with a matte finish when it was supposed to be gloss. As a result, all 500 sleeves ended up in the recycling shortly after these photgraphs were taken! However, the final_final_final sleeves were really worth the additionally incurred cost.

Friday 10 July 2020

Sid Chip Club Available on Cartridge! (Commodore 64)

RGCD are proud to present a Commodore 64 cartridge version of LMan's new album, SID Chip Club. Fresh from his successful Kickstarter, this new 8-track, hardware 'LP' of dope, club-orientated techno and house music is now finally available for those of you who may have missed the fund raising campaign in 2019.


With LMan on the keys combined with some nifty programming by code wizard THCM, the limitations of the Commodore 64 and its legendary SID chip have been twisted into a truly unique sound, bringing the dark and sweaty vibes of the underground club into your lounge/office/studio.

LMan started making electronic music in 1990 on a C64, later on Amiga and then PC DAWs. He co-founded and has run remix64.com since 2001 (a web community about remixing music from C64 and Amiga games). Between 2012 and 2015, he made a name for himself in the international coloured pencil artist community, holding exhibitions and being published in various art journals. In 2015, LMan returned to the SID chip and actively entered the demoscene, where he has released several acclaimed C64 tunes, gaining attention with elaborate and out-of-the-box sound design and sample usage. Markus is a member of distinguished scene groups like MultiStyle Labs, Maniacs of Noise, Censor Design, Performers and TRSi.


Sid Chip Club is presented in a pocket-sized, glossy 420gsm cardboard carton, with cover design and illustration by Markus Klein. The GMOD2 PCB is housed in RGCD branded black cartridge shell, with a 3D domed label. The cartridge also comes with a free instant download (MP3, FLAC and D64 music disk).

We only have 28 cartridges left from the initial run, so grab your copy from our online store today! Please note that Sid Chip Club is also available to buy direct from LMan here as a vinyl record or as a digital download.

Sunday 17 May 2020

Kobo64 & Argus Available on Cartridge! (Commodore 64)


Hey everyone, been a while since I wrote - in fact, it seems like the world was a very, very different place the last time I did. I really hope you and your families are well and that you are coping under the strain of this seemingly never-ending quarantine. It’s sure been hard here at RGCD HQ, with three kids of very different levels of ability all needing home schooling and my wife and I both working full time (as key workers nonetheless), but I consider us to be lucky - we at least know where our next pay cheque is coming from, unlike many others.

I’d been putting off launching new releases because of this. I know how passionate some of you collectors out there are (I’m the same with limited edition rap and funk 45s), and I didn’t want to cause unnecessary stress by encouraging people to spend their money on new Commodore 64 software when perhaps that cash could be better spent at this time ordering a surprise take-out meal for your family, getting some drinks in or renting a few movies/buying a box set for you to enjoy with your partner. So please, rest assured, these two will be available for some time yet - if the initial batch sells out, there will be more in the future.

With that said, on to the games!




First up we have a special cartridge edition of Argus, a stunning role playing adventure for the Commodore 64 originally developed for Psytronik Software by Achim Volkers with graphics and design by Trevor Storey and the soundtrack by Saul Cross. Vast in size, with an atmospheric soundtrack, stunning visuals, smooth 3D transitions between 1500 different locations and animated intro and end sequences, Argus received wide acclaim upon release in 2017. RGCD are proud to present this special 2019 cartridge edition of the game created by Siem Appelman with hugely improved loading times and on-cartridge game progress saving/loading.

Argus is sold in a modified plastic Universal Game Case complete with custom made foam insert (as with the rest of our deluxe range), presented in an external cardboard box. The cover art was illustrated by Trevor 'Smila' Storey and the game comes complete with a professionally printed 12-page A6 manual, large weather-proof vinyl RGCD sticker, Psytronik and RGCD badges, post-card, a 170gsm matt-coated folded A3 map and a a 170gsm matt-coated A3 poster. The custom PCB is housed in a translucent purple commodore-style cartridge shell, with a 3D domed label.


Please note that Pystronik Software are also selling the game on 5.25" diskette and cassette, in addition to Argus being available to buy as a downloadable D64/PRG/TAP file here for use via emulation or on real hardware devices such as the Ultimate 1541-II.

Purchase your cartridge today from our online store! (Note that purchases of the cartridge include the downloadable version of the game for free).




Ever wanted to destroy massive space stations and uncountable enemies with a small ship for fun, profit and fame? You're at the right place - The Alliance Of Planets are hiring aspiring wannabe-heroes and veteran starfighter pilots to combat the Kobonian infiltration of our galactic territory!

The Kobonian Empire have established heavily-defended space stations within 50 different sectors that must be eliminated with extreme prejudice in order to dissuade the filthy reptiles from expanding further into Human space. Their huge maze-like structures are protected by heavy firepower and an armada of fighter craft, so vigilance is required!

Are you up to the challenge? Fame, fortune and (most likely) a hero's funeral awaits!


The initial version of KOBO64 was released as a 16KB cartridge game for the RGCD annual C64 game development competition (in 2013). Now, in 2019, RGCD and Singular present what is probably the final version of the game, revision 313. Still only 16KB in size, and featuring 50 levels with procedurally generated maps, triple-buffered, 25FPS, 8-directional scrolling, an overwhelming number of enemies/bullets on screen, 10+ enemy types, full PAL/NTSC compatibility and Joystick or keyboard control!


KOBO64 is presented in a modified plastic Universal Game Case complete with custom made foam insert (as with the rest of our deluxe range). The cover art was illustrated by Flemming Dupont and the game comes complete with a professionally printed 20-page A6 manual, large weather-proof vinyl RGCD sticker, a post-card and a 170gsm matt-coated A3 poster. The 16KB PCB is housed in a neon-pink cartridge shell, with a 3D domed label.

Please note that KOBO64 is also available here for FREE as a downloadable .CRT and .PRG image to use via emulation or on real hardware devices such as the Ultimate 1541-II.


​Note that this release of KOBO64 is a zero-royalty, ‘for fame & glory only’ production on the request of the developers, and we’ve passed that saving directly on to you.

Purchase your cartridge today from our online store! But most importantly, stay well!

Sunday 19 January 2020

C64anabalt, Super Bread Box and Bomberland Back in Stock!


After a busy couple of weeks, I'm pleased to say that our entire catalogue of games is now back in stock over at the RGCD online store! This includes all our popular releases - many of which have been unavailable for months - such as Paul Koller's C64anabalt and Super Bread Box, and Michal Okowicki's Bomberland. My office is currently overflowing with C64 gaming goodness.

In addition to this, I spent all day Friday assembling copies of Kobo64 and Argus for sale (the outer cartons still haven't arrived for the latter, although they have left the manufacturer and should arrive next week).

So in short, if you've missed out on any of our past releases, grab them from our online store today - and keep an eye out for some new arrivals soon :)

Friday 3 January 2020

Happy Christmas/New Year!

Hey all - just a quick post from Jamie and I at RGCD to wish you all a Happy Christmas/New Year!

The second half of 2019 was pretty quiet here at RGCD, mainly due to a huge renovation project taking place in my house. However, on the positive side, that work is now complete and as a result I now have a brand new office from which to run the business :)


Of course, that's not to say that we've been completely idle here. On my desk I currently have two projects complete and awaiting release; a collector's edition cartridge of Kobo64 (the much acclaimed 8-way scrolling shmup) and a cartridge version of Psytronik's popular RPG Argus complete with an on-cartridge save function. Both games will be available to purchase as soon as the product photography returns from the studio.

Following those two will be the eagerly anticipated Retaliate DX and Gridpix - both of which are in the final stages of production with just the manual and box layout work to complete.

In addition to this, we've been working on delivering perks for two Kickstarters; a cartridge version of Psytronik & Icon64's Lord of Dragonspire for backers of the Zzap 2020 Annual, and a cartridge version of the Sid Chip Club LP by LMAN. Dragonspire is actually complete (all 150 cartridges have been flashed!) but the contents of the box were a little too snug, so I have opted to get external cardboard cartons manufactured. As soon as these arrive I'll be able to deliver them to Chris at Fusion Books (should be no later than mid January). The Sid Chip Club album itself is also just about complete, although the binary front end for the cartridge version is still in development.

So aside from the projects above, let's discuss the elephant in the room for a moment... what happened with the RGCD compo this year?!

Far from being forgotten, our game development competition unfortunately concluded back when my house was having a new roof and 2nd storey installed, and as a result the entirety of the previously attic-based RGCD office was secured away in lock-up storage. In fact, I've basically been without a computer or workspace until a couple of months ago, and since then it has been non-stop catching up with orders and accounts. However, I'm now at the stage where I'm able to give it the attention it deserves to get the final judging organised and concluded - so watch this space!


Like many of you out there, this Christmas I received a surprise gift of TheC64. Despite already having half a dozen Commodore computers, I suppose that it was the ideal 'readily available' gift to get a C64 aficionado like myself! Anyhow, ignoring the moans of the "it's just an emulator" crowd, it's actually quite a fun and convenient machine to use - case in point, I'm using a raspberry pi portable screen and typing this blog post on it right now. It'll also prove valuable in the development of the still-WIP RGCD Megatape too - after all, it's modern systems like this that the USB cassette was created for :)

Also in the background, Jamie has been working part time freelance and part time for his previous employer over the past year, and has recently picked up work on the long-postponed new RGCD website. Here's hoping we'll both keep the momentum going over the following months to give it the refresh it deserves!

Ok, so I'm off now to grab what's left of the mulled wine and put my feet up in front of the fire. Here's wishing you and yours the best for 2020!