Showing posts with label Ouya. Show all posts
Showing posts with label Ouya. Show all posts

Tuesday, 10 March 2015

Critical Beatdown


In the immortal words of the UMC's Kool Keith, we're hoping to "take your brain to another dimension" with our current project. Well, maybe not your brain, but certainly your thumbs/swiping finger. We've been busy working on RGCD.DEV's follow up to r0x Extended Play on odd weekends and evenings for a few months now, and it's finally at the stage where we have something to show (mainly thanks to the artistic talents of Folmer Kelly). So, here we go. Children of the Earth, meet Pan-Dimensional Conga Combat.

I've already given the game's background a brief introduction in a previous news post, but I never properly explained what it actually was or how it plays. So before we continue, if a picture speaks a thousand words then a video must be worth a million. Observe and discuss. (Warning! Flashing images follow!)

Saturday, 18 October 2014

Tsunami Cruiser (Android/Ouya/PC)


[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editor's permission].

Released for Windows yesterday (and Android and Ouya last week), Boris Van Schooten's wavy-navy, Geometry-Wars-at-sea twin-stick shooter Tsunami Cruiser has come on a long way since the early prototype developed for Ludum Dare 29. With tighter controls, super-clean redesigned vector graphics and a new speaker-buzzing, arcadestep soundtrack from BitBurner, blasting away marauding sea critters and alien saucers whilst bouncing about on an increasingly choppy ocean has never been so much fun!

Friday, 26 September 2014

Duck Game (Ouya)


[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editor's permission].

Remember back when everyone used to call the Ouya a $99 TowerFall box? Well, it's time to unofficially rebrand the indie-friendly console that everyone loves to hate, because a new challenger for the local-multiplayer throne has entered the arena and powerslammed the competition into the floor. Matt Thorson's magnum opus might match it blow-for-blow in the ring when it comes to fast-paced player vs player combat, but with a wonderfully unbalanced array of ridiculous weaponry, devious level design and twisted humour, Landon "SuperJoeBob" Podbielski's Duck Game ultimately delivers a K.O. every round. So, if you have both (a) friends and (b) a $99 Duck Game box gathering dust in the corner/on a shelf/under the bed, dig it out and get ready to fall in love with local multiplayer all over again.

Tuesday, 19 August 2014

r0x (Extended Play) Post-Mortem


Well, here we are, just shy of two weeks after launching r0x EP onto the unsuspecting public, so I figured that it would be a good time to type up a brief post-mortem about how the game has performed out there in the big wide world. To be honest, I might have to revisit this at some point to add more info, or at least write a follow-up, but for now this will do. Grab a coffee/tea/beer and let's get down and dirty with the numbers!

Thursday, 7 August 2014

r0x (Extended Play) Available! (PC/Ouya)


Those of you who follow RGCD's activities on Twitter and Facebook may recall that Jamie Howard, Dugan Jackson, Ian Ford and I released a cute 1-4 player shmup/avoid 'em up at this year's Sundown demo party in June. A sequel-of-sorts to r0x, a game developed by RGCD and NoExtra for the Atari STE back in 2009, r0x (Extended Play) was developed initially for the Android-based Ouya console - and here we are, just over a month later with a final(!) version for both Ouya/Android and PC (Windows).

More avoid-em-up than traditional shmup, r0x EP is a simple arcade game where ammo is scarce and you are rewarded generously for taking risks and flying dangerously. Graze rocks, bullets and enemies to recharge your cannon and thrust at breakneck speed through the deadly meteor storm to rack up an epic score!


Developed over the course of two-and-a-bit months by a core two-man team, r0x EP improves on the original r0x game by introducing a wide range of Proximan renegade scum to battle, nine objective based 2-4 player vs modes and brutal zero-g cosmonaut wrestling!

r0x EP features:


  • Thrusting!
  • Grinding!
  • Two single player modes with separate high score tables, and nine local multiplayer modes!
  • Achievements system and player statistics!
  • Algorithmic level generation!
  • Seven track user-selectable OST composed entirely on an Amiga 1200 by demoscene musician h0ffman!
  • Awesome artwork by Tikipod and Vierbit!
  • Xbox 360 controller support!


Although originally designed as an Ouya title, it's worth noting that r0x EP also runs on similar spec Android devices, but requires a controller to play. The Windows version supports keyboard controls in addition to Xbox 360 joypads.


r0x EP is available for FREE over at itch.io, but if you can afford to support us by throwing us some digital loose change then we'll be incredibly grateful.

If you enjoy the game, please give us a thumbs up on Steam Greenlight! If successfully greenlit, we'll release Mac and Linux builds in addition to making further enhancements to the game.


Oh, and I should probably mention here that we're working on a collectors edition physical release of the game too, limited to 100 numbered copies. There'll be more news on that in the future, but for now get out there and blast some Proximan scum!

Tuesday, 29 April 2014

BulletWaltz (Ouya)


By now I think most people will know I am a big fan of simple concept games, So when James told me to check out Rocky Hong's BulletWaltz late one Tuesday evening I immediately added it to my console via Ouya's handy 'send to console' feature on their web site. I got myself a few hours shut eye and fired it up first thing the next day.

...I really am glad I got some sleep first.

Antichromatic (Ouya)


In these golden days of independent gaming we have many ways of getting our fix of self flagellation - it's almost a hallmark of indie games in general to be harder than mere mortals can comprehend. On some occasions they cross the line a little too much and make us question if the game is to blame for our unending torture or does it come from a dark, primal place within us that begs for punishment that forces us to persevere?

My first play-through of Antichromatic was going at a fair pace initially, I had beaten a good 80% of the game with only a handful of lives lost. The scar tissue on my thumbs from Super Meat Boy & N+ went a long way to prepare me for the punishment I was now enduring but all my prior 'hardcore indie badges of honor' went flying out my window thanks to one particular room.

That one evil room. An unrelenting, hate powered, and utterly detestable pit of despair just 3 rooms from the end...

Tuesday, 22 April 2014

Rubble 'N' Strafe (PC/Android/Ouya)


[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors' permission].

Based on an ancient Amstrad CPC 'classic', Rubble 'N' Strafe from one-man studio Far From Sleep is a near-perfect example of rose-tinted nostalgia done right. An endless flier/shmup hybrid (yet refreshingly NOT a Flappy Bird clone), RNS clearly draws its inspiration from Durell's Harrier Attack, bringing the 8-bit gameplay up to date by adding the unpredictability of procedural generation and some heavy duty explosive action to the mix. Oh, and the crashes are awesome, almost to the point where you'll want to nose dive into the enemy troops to see how much destruction is caused by your hopeless plane as the wreckage tumbles through watch-towers, skyscrapers and ... flocks of incendiary sheep.

Saturday, 1 March 2014

Golden Scarab (Ouya)


Did I just get high on meth and LSD? Nope, but I did play Golden Scarab, a healthier alternative to psychoactive hard drugs, but perhaps just as adept at screwing with one's brain. It's a colorful dish best enjoyed tapas style - little bites sure to satisfy one's need for quick, intense single or multiplayer shooting mayhem. I want some of whatever Andrew Perry at OMGWTFGAMES had when he came up with this game.

At its core, the gameplay of Golden Scarab is quite simple. Left stick moves your craft, right stick shoots in the direction you point it in. There are six unique and brightly-plumed alien baddies to destroy, each with varying attacks. Some move slowly, others rush at the player, some fire and others don't. The player can collect small power-ups that increase the score multiplier - if he or she can last long enough.

Friday, 28 February 2014

Ouya Console (Android)


The Ouya received a lot of press following its official post-Kickstarter launch last year, most of which can (at best) be described as a luke-warm reception to an over-hyped and often misunderstood product. Let's face it – the Ouya was never going to and never will change the world of gaming; almost a year down the line from the initial developer units being sent out, their 'revolution' is still no closer to happening.

However, what has happened over the past nine months or so is this; a ton of system updates that have greatly improved the console. We've seen much needed proper USB support added, incremental optimisations, store redesigns, overscan options and many, many bug fixes. And most importantly, earlier this month the completely broken 'sandbox' system was removed and replaced with a far more sensible, ordered list of new releases. Finally, everyone launching a game on Ouya gets a period of exposure on the discover store – which is what the platform was supposed to be all about in the first place.

With these updates to the console considered, here at RGCD I've decided to give the Ouya a no-nonsense, honest review of how the console performs in its current state, and give an insight as to what it can offer – other than being a dedicated Towerfall machine.

Thursday, 27 February 2014

Neon Shadow (Android/iOS/Ouya)


Neon Shadow was comfortably one of the most anticipated post-launch releases to date on the Ouya. Initially trailered before the crowd-funded console was even released, Ouya fans have been eager for a high-quality First-Person Shooter to hit their TV screens without having to resort to emulators and side-loading.

And coming with a two-player co-operative mode and online multiplayer, Neon Shadow is certainly packing a lot of heat for its generously low $4.99 asking price.

Tuesday, 24 September 2013

Heroes of Loot (PC/Mac/Linux/OUYA/iOS/Android)


Heroes of Loot is the latest OUYA title from Orange Pixel, developers of the superb Gunslugs. Whereas the latter is their take on the run 'n' gun arcade genre, Heroes of Loot is described as a Rogue-like with extra helpings of Gauntlet.

Monday, 16 September 2013

Mrs. Dad VS Körv (Ouya)


With just about every tech-savvy gamer on the internet voicing their opinions on the Ouya's shortcomings, it can be a struggle trying to convince yourself (let alone others) that it's a device worth having in your everyday gaming set up. However, here at RGCD we're sticking by the Ouya because despite the fact that the micro-console has the most self-destructive marketing team in the history of videogaming, it is actually a neat little piece of kit and home to many equally neat little indie games - with the über-stylish, Ouya exclusive Mrs. Dav VS Körv being a perfect example of exactly what the machine is best at.

Sector Strike (Ouya/Android/iOS)


Decent Ouya shoot 'em up releases have been a little thin on the ground lately, so I was pretty surprised when I turned mine on the other day and discovered Sector Strike sitting in the sandbox. With the official blurb boasting that the game 'combines the mechanics of old school shooters and the aesthetics of modern 3D games' it had to be worth checking out. And now, several hours later, I'm rather glad I did.

A little Google research on the developers (Clapfoot Inc.) offered more information on this hitherto unknown release - namely that the game was originally released for Android and iOS devices back in 2012. My heart sank a little; as a follower of the shmup scene, surely I would have heard of the game if it was any good?

Friday, 13 September 2013

Verminian Trap (PC/Mac/Linux/Ouya)


[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors permission].

Locomalito and Gryzor87 are on fire right now. It seems like only yesterday that Gaurodan came swooping down onto PC and Ouya screens and now they've released a four-player follow-up-of-sorts to They Came From Verminest. Inspired by the likes of Wizard of Wor and Battle City, Verminian Trap has the player (and up to three friends) stranded in an alien bug nest with zero chance of escape - the only option open to you is to take out as many of the little critters as you can before you ultimately end up as their lunch.

Friday, 6 September 2013

100 Rogues (Ouya/iOS)


Time for a bold announcement. Towerfall may well be the top multiplayer game on the Ouya, but Wesley Paugh's 100 Rogues is hands-down the best single-player game available for the console - at least in this humble reviewer's opinion. More Rogue-lite than Roguelike, with its SNES-era production values and console gameplay, not-to-be-taken-seriously bestiary, boss battles and tongue-in-cheek humour, I'd probably go as far as to say its my favourite classic-style rogue game released to date.

It's not often I can claim that my second playthrough of a game resulted in me dying in the pits of hell, mercilessly butchered by a clown and a pack of gummi-rats shortly after defeating the pope. In 100 Rogues that very fate was realised. Another epic encounter saw my luckless crusader almost vanquished by a rocket-launcher wielding robot, barely surviving close combat, yet ultimately winning the battle by throwing an arrow at the fiend whilst bravely fleeing the scene. Neat, huh? But it has to be said that nothing beats the time I slayed Satan by biting him in the groin whilst in the guise of a giant dinosaur. Oh yes, this game is full of these moments.

PESTER (PC/XBLIG/Ouya)


My mother always told me, "If you can't say anything nice, don't say anything at all." If I followed her advice, This review would end after the next paragraph or two.

To many aspiring game developers, creating a shoot 'em up (shmup hereafter) may seem like the obvious choice for a first project. On the surface it's one of the simplest concepts, only needing a few collision detection routines to tell if your bullet has connected with an enemy or an enemy bullet has collided with you, and some simple scoring logic. Add to that some brightly-coloured graphics, some shooty-bangy sound effects and a repeating background track. Bang. Job done. Add a price tag and you have one shitty-shmup ready for retail release on XBLIG or the portal of your choice.

What many developers don't realise, is that under the surface of a good shmup, there needs to be much more than just shooty-bangy sounds and enemies to kill. There needs to be some method in the madness, be it in the form of intelligent scoring systems, interesting mechanics, or even just intricate bullet patterns that players need to learn and master to navigate through unscathed. In addition to this, a cleverly considered colour palette to easily differentiate bullets and destructibles from the backgrounds they fly over helps - as does working collision detection and tight controls.

Sadly, Pester falls firmly, squarely, and awkwardly into this shitty-shmup category, breaking both of its ankles upon impact.

Friday, 23 August 2013

Gunslugs (Android/iOS/OUYA)


Gunslugs is a run 'n' gun title that is decidedly retro in its approach and the concept will be instantly familiar to anyone who has played, well, pretty much any action arcade game from the 1980s and early 1990s. Advance your gun-toting hero onwards to the right, blasting anything and everything that stands in your way. Rinse and repeat.

Our friends at Wide Pixel Games recently paid similar homage to the 80s arcade era with their Ouya release, Heavy Recoil. However, where Heavy Recoil focused on delivering a genuinely authentic vintage arcade experience, Orange Pixel have instead opted to infuse Gunslugs with a modern twist; random level generation. After all, this is 'retro' gaming as viewed in 2013, not 1986.

Wednesday, 7 August 2013

Gaurodan (PC/Linux/Ouya)


[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors permission].

A mere five months in development, Locomalito's homage to Choplifter, Defender and the classic monster movies of yester-year has been unleashed into the wild! Destroy the puny armies of mankind, battle collossal creatures and lay waste to the sleepy towns of the sun-drenched Canary Islands, all in glorious vintage coin-op-o-vision whilst Gryzor87's thematic chip tunes blast out in the background! Oh yes, there is a whole lot of authentic 1980's fun to be had in Gaurodan.

However, the big reveal - and indeed the reason why this particular release is so special - is that Gaurodan is the first Locomalito game to be released on a console as well as PC. Enter centre stage... the Ouya.

Sunday, 28 July 2013

Heavy Recoil - Convoy Chaser (Ouya) (2013)


System Requirements

* Ouya console & controller (wired USB Xbox 360 pad also supported).
* HDMI compatible TV/Monitor preferably connected to a loud sound-system.

Despite being an Android .apk, this particular version of Heavy Recoil - Convoy Chaser only works on the Ouya console.


Download

You can either download the game direct on the Ouya via it's Discover store, or as a standalone .apk from it's page at Total Ouya. Initially, the game is in demo form (playable up to the first boss) but can be unlocked for $0.99.

BONUS! The OST is available to buy from Hasse Axəlsson's Bandcamp page HERE.


Introduction

Wide Pixel Games' Heavy Recoil - Convoy Chaser takes the run 'n' gun genre back to the coin-op golden age of the 1980's, when you hadn't really beaten a game unless you'd done it on a single credit.

Lead your auto-cannon wielding robot deep behind enemy lines and smash tanks, gunships and fearsome bosses with your awesome arsenal of deadly weaponry! Rescue prisoners of war and blast everything in your path like a REAL hero!

* No Nonsense! No Continues!
* Horizontal Firing Only!
* Abilities and Upgrades!
* Secondary Weapons!
* Good/Bad Endings!