Showing posts with label SNES. Show all posts
Showing posts with label SNES. Show all posts

Tuesday, 4 September 2012

Classic Kong (SNES)

It's a Friday night as I type this, with a bank holiday weekend on the cards, and I'm obsessively playing Bubble Zap's Classic Kong, a Donkey Kong port for the Super Nintendo Entertainment System because I'm bloody minded and stubborn, and also because it's a top notch, classy port done slickly and smartly.

I've not played much in the way of SNES homebrews apart from one that I picked up last year as possible RGCD review fodder and it was so terrible I just walked away from it. I forget its name and this is probably for the best. Coded by retro-developer Shiru (who recently gave us the excellent Zooming Secretary), Classic Kong blew away any prejudices I had about SNES homebrew games with its polished and completely professional appearance, and it backed this up with great gameplay.

Monday, 14 November 2011

Retro News Update

Wow. The retro and indie gaming scenes have exploded over the past fortnight, with a ton of releases more than worthy of your attention yet sadly not enough hours in the day for us at RGCD to cover them all in detail. So starting with the modern indie scene, here's what we've been playing for the past few days.

Nitronic Rush (PC)


Mmmmmm, this looks just a bit like Tron, doesn't it?

Despite the 'classic' film and remake/sequel/whatever both being complete pants in regard to actual story quality and science, no one can argue the fact that Tron looks bloody gorgeous. And as you can see, the same applies to Nitronic Rush - an AAA quality Tron-meets-Wipeout futuristic stunt racer developed by a group of students at the DigiPen Institute of Technology.

When I first saw a video of Nitronic Rush in action I initially dismissed the game as being yet another title that wouldn't run on my aged desktop, but surprisingly it runs at full speed with all the settings maxed out, so don't pay too much attention to those recommended system specs. The game itself is without a doubt the best indie racer I've played for years, and I actually feel guilty playing it for free. If it had multiplayer support (or at least other AI controlled cars to race against other than 'ghosts') then it would be perfect, but as it stands it's still a contender for freeware game of the year. Avoiding giant neon buzzsaws in a flying car has never been so much fun.