I'm currently at Sunspot (a shadow party for TRSAC-014), watching demo competition entries on the main screen and thought it was about time I typed up a new status update for RGCD's own 16KB C64 compo - so here it is! But before jumping straight into the entry write-ups, here's a quick word from one of our sponsors...
Remember the excellent C64 Visual Commpendium by Sam Dyer? Well, Sam has kindly offered to provide the top three winning entrants with free copies of his book! Oh, and in case you weren't aware, Sam is currently running another Kickstarter for a Commodore Amiga book with some ace rewards, so make sure you check that out!
If you missed out on the C64 volume, you can pick it up over at www.funstock.co.uk for £24.99. Ok, now on to the entries!
Competition Entry #3: P0 Snake
Developer: Antonio Savona
Status: In Progress
Antonio wrote to me today explaining that since we asked for help with the P0 Snake soundtrack he was "overwhelmed with proposals" He went on, stating that "the c64 community is just unbelievable! I got a great SID tune in the end. Too good for my game, but I'll use it anyway!" Good news then :)
Aside from that, Antonio is pretty confident that the game will be completed by the deadline, with 24 levels already complete and only polish and wrestling with compression to get the sampled speech to fit within 16KB! Good luck :)
Sunday, 19 October 2014
Saturday, 18 October 2014
[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editor's permission].
Released for Windows yesterday (and Android and Ouya last week), Boris Van Schooten's wavy-navy, Geometry-Wars-at-sea twin-stick shooter Tsunami Cruiser has come on a long way since the early prototype developed for Ludum Dare 29. With tighter controls, super-clean redesigned vector graphics and a new speaker-buzzing, arcadestep soundtrack from BitBurner, blasting away marauding sea critters and alien saucers whilst bouncing about on an increasingly choppy ocean has never been so much fun!