Tuesday 19 August 2014

r0x (Extended Play) Post-Mortem

Well, here we are, just shy of two weeks after launching r0x EP onto the unsuspecting public, so I figured that it would be a good time to type up a brief post-mortem about how the game has performed out there in the big wide world. To be honest, I might have to revisit this at some point to add more info, or at least write a follow-up, but for now this will do. Grab a coffee/tea/beer and let's get down and dirty with the numbers!

Monday 11 August 2014

C64 16KB Cartridge Game Development Competition - Status Update #1

Whoops. Our 16KB C64 game competition has been live for a few months now, and here I am in August typing up the first update. Contrary to what you might think from the absence of posts, cart-compo veterans and newcomers have been smashing away on their keyboards to produce another batch of ace 16KB games in time for the winter deadline. So, without further delay, let's take a look at what they've been working on.

Competition Entry #1: Tiger Claw
Developer: Matthias Bock & Saul Cross
Status: In Progress

Oh yeah! Leave your laser-firing powerglove at home folks, because it's beat-em-up time! Ahem. Sorry, but I have to confess I am pretty hyped about someone finally making a new platform brawler for the C64. And look at those cute enemy sprites! I just want to smash them!

To be perfectly honest, I have no idea who the player is supposed to be in the above shot, nor have I received any back story info, but with Matthias at the helm I am sure that it'll be a super-fun little game. I suspect you play as the Bruce Lee type guy, but damn I have my fingers crossed you are the mean-looking Ninja. I like Ninjas.

Looking forward to seeing/hearing more!

Thursday 7 August 2014

r0x (Extended Play) Available! (PC/Ouya)

Those of you who follow RGCD's activities on Twitter and Facebook may recall that Jamie Howard, Dugan Jackson, Ian Ford and I released a cute 1-4 player shmup/avoid 'em up at this year's Sundown demo party in June. A sequel-of-sorts to r0x, a game developed by RGCD and NoExtra for the Atari STE back in 2009, r0x (Extended Play) was developed initially for the Android-based Ouya console - and here we are, just over a month later with a final(!) version for both Ouya/Android and PC (Windows).

More avoid-em-up than traditional shmup, r0x EP is a simple arcade game where ammo is scarce and you are rewarded generously for taking risks and flying dangerously. Graze rocks, bullets and enemies to recharge your cannon and thrust at breakneck speed through the deadly meteor storm to rack up an epic score!

Developed over the course of two-and-a-bit months by a core two-man team, r0x EP improves on the original r0x game by introducing a wide range of Proximan renegade scum to battle, nine objective based 2-4 player vs modes and brutal zero-g cosmonaut wrestling!

r0x EP features:

  • Thrusting!
  • Grinding!
  • Two single player modes with separate high score tables, and nine local multiplayer modes!
  • Achievements system and player statistics!
  • Algorithmic level generation!
  • Seven track user-selectable OST composed entirely on an Amiga 1200 by demoscene musician h0ffman!
  • Awesome artwork by Tikipod and Vierbit!
  • Xbox 360 controller support!

Although originally designed as an Ouya title, it's worth noting that r0x EP also runs on similar spec Android devices, but requires a controller to play. The Windows version supports keyboard controls in addition to Xbox 360 joypads.

r0x EP is available for FREE over at itch.io, but if you can afford to support us by throwing us some digital loose change then we'll be incredibly grateful.

If you enjoy the game, please give us a thumbs up on Steam Greenlight! If successfully greenlit, we'll release Mac and Linux builds in addition to making further enhancements to the game.

Oh, and I should probably mention here that we're working on a collectors edition physical release of the game too, limited to 100 numbered copies. There'll be more news on that in the future, but for now get out there and blast some Proximan scum!