Friday 31 August 2012

Mollusk Redux (C64) (2012)


System Requirements

* A Commodore 64/128/GS (PAL/NTSC).
* A joystick/joypad.
* A VDU preferably connected to a loud sound-system.


Downloads

Download Mollusk Redux in .bin/.crt cartridge format HERE!
Download Mollusk Redux in .d64 disk format HERE!

BONUS! Check out Onslaught's cracked version in .d64 disk format HERE!
BONUS! Check out the original 2011 competition entry HERE!

EMULATOR PACKAGE! Download the game ready-to-run combined with the Windows 32-Bit version of the VICE emulator HERE!

Quod Init Exit (C64) (2012)


System Requirements

* A Commodore 64/128/GS (PAL/NTSC).
* A joystick/joypad.
* A VDU preferably connected to a loud sound-system.


Downloads

Download Quod Init Exit in .crt cartridge format HERE!
Download Quod Init Exit in .prg format HERE!

EMULATOR PACKAGE! Download the game ready-to-run combined with the Windows 32-Bit version of the VICE emulator HERE!

Monday 13 August 2012

Cavenaut (PC)


The first time I played Cavenaut I didn't look up from the laptop for more than a few seconds for two hours, despite there being a Zooey Deschanel film on telly. Cavenaut grabbed me firmly by the nostalgia organs with its Atari 2600-homaging blocky graphics. I'm well known as a sucker for games with black and white graphics, as soon as I laid eyes on it (and within minutes of downloading it) I was glued to the screen.

I end up jumping in and out of a lot of the games I review for this site, but with this faux-Atari (Fauxtari? Can I make this a real word?) gem I steadfastly refused to put my finger anywhere near the ESC key. In the time it took for me to miss out on an entire film starring Zooey, her husky voice and her massive eyes I had died 272 times.

A Nation of Wind (PC)


This review is significantly revamped from its original version. The developer of this game, Jameson Wilkins, is a hero. When I first played ANoW, I was impressed with the artwork and game concept but deeply disappointed with the controls and pacing, leaving me frustrated and wanting more. Apparently, Jameson took my suggestions to heart and with several changes in the reviewed update (beta 1.3) virtually all of my complaints have been addressed; now, I think I'm hooked. ANoW has completely transformed, and if you played an earlier version and put it down, make absolutely certain to give it a second chance.

I can safely say that A Nation of Wind is one of the most interesting game concepts I've gotten a chance to play lately. An ambitious blend of real time strategy ala Populous and what the developer calls "arena shooter" elements, ANoW is a unique combination indeed. Players are tasked with piloting an airship around a series of floating islands, building structures to generate resources, slaying bizarre creatures out to spoil your airborne party, and eventually winning the favor of the gods by claiming obelisks. (You do this by building temples around them. It all makes sense once you fall in the groove.) The creator of this novel concept is Jameson Wilkins - a freelance video game artist who has worked on iOS projects and browser based games, and clearly has a love for 90's style pixel art.

Kweepout (VIC20)


Breakout – one of the earliest videogame archetypes. Effectively one-player Pong, the game originally arrived in the arcades in 1976. Since then it has appeared in various versions for every platform imaginable - so how does Steve McCrea's new interpretation for the VIC20 hold up?