Sunday, 17 May 2020

Kobo64 & Argus Available on Cartridge! (Commodore 64)


Hey everyone, been a while since I wrote - in fact, it seems like the world was a very, very different place the last time I did. I really hope you and your families are well and that you are coping under the strain of this seemingly never-ending quarantine. It’s sure been hard here at RGCD HQ, with three kids of very different levels of ability all needing home schooling and my wife and I both working full time (as key workers nonetheless), but I consider us to be lucky - we at least know where our next pay cheque is coming from, unlike many others.

I’d been putting off launching new releases because of this. I know how passionate some of you collectors out there are (I’m the same with limited edition rap and funk 45s), and I didn’t want to cause unnecessary stress by encouraging people to spend their money on new Commodore 64 software when perhaps that cash could be better spent at this time ordering a surprise take-out meal for your family, getting some drinks in or renting a few movies/buying a box set for you to enjoy with your partner. So please, rest assured, these two will be available for some time yet - if the initial batch sells out, there will be more in the future.

With that said, on to the games!




First up we have a special cartridge edition of Argus, a stunning role playing adventure for the Commodore 64 originally developed for Psytronik Software by Achim Volkers with graphics and design by Trevor Storey and the soundtrack by Saul Cross. Vast in size, with an atmospheric soundtrack, stunning visuals, smooth 3D transitions between 1500 different locations and animated intro and end sequences, Argus received wide acclaim upon release in 2017. RGCD are proud to present this special 2019 cartridge edition of the game created by Siem Appelman with hugely improved loading times and on-cartridge game progress saving/loading.

Argus is sold in a modified plastic Universal Game Case complete with custom made foam insert (as with the rest of our deluxe range), presented in an external cardboard box. The cover art was illustrated by Trevor 'Smila' Storey and the game comes complete with a professionally printed 12-page A6 manual, large weather-proof vinyl RGCD sticker, Psytronik and RGCD badges, post-card, a 170gsm matt-coated folded A3 map and a a 170gsm matt-coated A3 poster. The custom PCB is housed in a translucent purple commodore-style cartridge shell, with a 3D domed label.


Please note that Pystronik Software are also selling the game on 5.25" diskette and cassette, in addition to Argus being available to buy as a downloadable D64/PRG/TAP file here for use via emulation or on real hardware devices such as the Ultimate 1541-II.

Purchase your cartridge today from our online store! (Note that purchases of the cartridge include the downloadable version of the game for free).




Ever wanted to destroy massive space stations and uncountable enemies with a small ship for fun, profit and fame? You're at the right place - The Alliance Of Planets are hiring aspiring wannabe-heroes and veteran starfighter pilots to combat the Kobonian infiltration of our galactic territory!

The Kobonian Empire have established heavily-defended space stations within 50 different sectors that must be eliminated with extreme prejudice in order to dissuade the filthy reptiles from expanding further into Human space. Their huge maze-like structures are protected by heavy firepower and an armada of fighter craft, so vigilance is required!

Are you up to the challenge? Fame, fortune and (most likely) a hero's funeral awaits!


The initial version of KOBO64 was released as a 16KB cartridge game for the RGCD annual C64 game development competition (in 2013). Now, in 2019, RGCD and Singular present what is probably the final version of the game, revision 313. Still only 16KB in size, and featuring 50 levels with procedurally generated maps, triple-buffered, 25FPS, 8-directional scrolling, an overwhelming number of enemies/bullets on screen, 10+ enemy types, full PAL/NTSC compatibility and Joystick or keyboard control!


KOBO64 is presented in a modified plastic Universal Game Case complete with custom made foam insert (as with the rest of our deluxe range). The cover art was illustrated by Flemming Dupont and the game comes complete with a professionally printed 20-page A6 manual, large weather-proof vinyl RGCD sticker, a post-card and a 170gsm matt-coated A3 poster. The 16KB PCB is housed in a neon-pink cartridge shell, with a 3D domed label.

Please note that KOBO64 is also available here for FREE as a downloadable .CRT and .PRG image to use via emulation or on real hardware devices such as the Ultimate 1541-II.


​Note that this release of KOBO64 is a zero-royalty, ‘for fame & glory only’ production on the request of the developers, and we’ve passed that saving directly on to you.

Purchase your cartridge today from our online store! But most importantly, stay well!

Sunday, 19 January 2020

C64anabalt, Super Bread Box and Bomberland Back in Stock!


After a busy couple of weeks, I'm pleased to say that our entire catalogue of games is now back in stock over at the RGCD online store! This includes all our popular releases - many of which have been unavailable for months - such as Paul Koller's C64anabalt and Super Bread Box, and Michal Okowicki's Bomberland. My office is currently overflowing with C64 gaming goodness.

In addition to this, I spent all day Friday assembling copies of Kobo64 and Argus for sale (the outer cartons still haven't arrived for the latter, although they have left the manufacturer and should arrive next week).

So in short, if you've missed out on any of our past releases, grab them from our online store today - and keep an eye out for some new arrivals soon :)

Friday, 3 January 2020

Happy Christmas/New Year!

Hey all - just a quick post from Jamie and I at RGCD to wish you all a Happy Christmas/New Year!

The second half of 2019 was pretty quiet here at RGCD, mainly due to a huge renovation project taking place in my house. However, on the positive side, that work is now complete and as a result I now have a brand new office from which to run the business :)


Of course, that's not to say that we've been completely idle here. On my desk I currently have two projects complete and awaiting release; a collector's edition cartridge of Kobo64 (the much acclaimed 8-way scrolling shmup) and a cartridge version of Psytronik's popular RPG Argus complete with an on-cartridge save function. Both games will be available to purchase as soon as the product photography returns from the studio.

Following those two will be the eagerly anticipated Retaliate DX and Gridpix - both of which are in the final stages of production with just the manual and box layout work to complete.

In addition to this, we've been working on delivering perks for two Kickstarters; a cartridge version of Psytronik & Icon64's Lord of Dragonspire for backers of the Zzap 2020 Annual, and a cartridge version of the Sid Chip Club LP by LMAN. Dragonspire is actually complete (all 150 cartridges have been flashed!) but the contents of the box were a little too snug, so I have opted to get external cardboard cartons manufactured. As soon as these arrive I'll be able to deliver them to Chris at Fusion Books (should be no later than mid January). The Sid Chip Club album itself is also just about complete, although the binary front end for the cartridge version is still in development.

So aside from the projects above, let's discuss the elephant in the room for a moment... what happened with the RGCD compo this year?!

Far from being forgotten, our game development competition unfortunately concluded back when my house was having a new roof and 2nd storey installed, and as a result the entirety of the previously attic-based RGCD office was secured away in lock-up storage. In fact, I've basically been without a computer or workspace until a couple of months ago, and since then it has been non-stop catching up with orders and accounts. However, I'm now at the stage where I'm able to give it the attention it deserves to get the final judging organised and concluded - so watch this space!


Like many of you out there, this Christmas I received a surprise gift of TheC64. Despite already having half a dozen Commodore computers, I suppose that it was the ideal 'readily available' gift to get a C64 aficionado like myself! Anyhow, ignoring the moans of the "it's just an emulator" crowd, it's actually quite a fun and convenient machine to use - case in point, I'm using a raspberry pi portable screen and typing this blog post on it right now. It'll also prove valuable in the development of the still-WIP RGCD Megatape too - after all, it's modern systems like this that the USB cassette was created for :)

Also in the background, Jamie has been working part time freelance and part time for his previous employer over the past year, and has recently picked up work on the long-postponed new RGCD website. Here's hoping we'll both keep the momentum going over the following months to give it the refresh it deserves!

Ok, so I'm off now to grab what's left of the mulled wine and put my feet up in front of the fire. Here's wishing you and yours the best for 2020!