Wednesday 11 December 2013
The Vice Squad Cartridge Available! (C64)
RGCD and Psytronik Software return to your Commodore 64 screens with Trevor Story and Achim Volkers' The Vice Squad, an arcade style tribute to the 1980's cop movie genre. Ever wanted to scream down the freeway in a customised motor with side-mounted machine guns, mowing down criminals (and hapless civilians)? This is the game for you. Take the war against narcotics to the streets, as you race through the city on the pursuit of the ruthless drug baron 'El Guato' and his army of henchmen, blasting away anyone who dares to stand in your way. Especially Sinclair C5s. YOU ARE THE LAW!
Featuring super-fast gameplay, awesome stackable weapon upgrades, nine missions, boss battles, superbly designed background graphics and amazing music this is one game you don't want to miss, so buy your copy now!
Topics:
C64,
projects,
retro homebrew
Tuesday 10 December 2013
The Vice Squad (Commodore 64)
System Requirements
* A Commodore 64/128/GS (PAL).
* A joystick/joypad.
* A VDU preferably connected to a loud sound-system.
* A disk drive and blank disk for saving scores.
Downloads
Download the preview version of The Vice Squad in .d64 disk format HERE!
The retail version of The Vice Squad is currently not available for free download. You can buy the game on cartridge from RGCD here, or on disk, tape or as a download from Psytronik Software here.
Topics:
C64,
projects,
retro homebrew
Sunday 1 December 2013
RGCD C64 Cartridge Development Competition 2013
The third RGCD C64 Cartridge Development Competition concluded at midnight on the 30th of November with 12 brand new games (and 3 re-releases) for the C64!
Featuring conversions, original concepts and genre favourites, the last few days have been a frenzy of activity in the C64 scene as a result of the hard work the entrants put into coding their competition games over the past few months. With CSDB already becoming saturated in cracks and re-releases I've put together a brief introduction to each submitted competition entry below, listed alphabetically with links to their original database pages. Fire up your C64 or emulator and enjoy!
I've known Geir for some years now, and after a hiatus from the scene it is great to see him return with a game as solid as Bellringer III. Taking the concept of the earlier Bellringer platform games and adding magic-based combat and the ability to backtrack, Bellringer III is full of carefully considered details, such as the enemies charging or firing at you on sight - and not forgetting the castle occupants emptying full bedpans on your head for extra realism (ok, so the docs say it is boiling hot water, but fecal matter is a far greater castle-storming deterrent if you ask me). It's not all bravado and slaughter though - the end of each stage presents the player with a logic puzzle whereby four bells need to be rung in the correct order to open the exit, providing an additional challenge. In all, it's the best game Geir has developed to date.
Featuring conversions, original concepts and genre favourites, the last few days have been a frenzy of activity in the C64 scene as a result of the hard work the entrants put into coding their competition games over the past few months. With CSDB already becoming saturated in cracks and re-releases I've put together a brief introduction to each submitted competition entry below, listed alphabetically with links to their original database pages. Fire up your C64 or emulator and enjoy!
I've known Geir for some years now, and after a hiatus from the scene it is great to see him return with a game as solid as Bellringer III. Taking the concept of the earlier Bellringer platform games and adding magic-based combat and the ability to backtrack, Bellringer III is full of carefully considered details, such as the enemies charging or firing at you on sight - and not forgetting the castle occupants emptying full bedpans on your head for extra realism (ok, so the docs say it is boiling hot water, but fecal matter is a far greater castle-storming deterrent if you ask me). It's not all bravado and slaughter though - the end of each stage presents the player with a logic puzzle whereby four bells need to be rung in the correct order to open the exit, providing an additional challenge. In all, it's the best game Geir has developed to date.
Topics:
C64,
competition,
retro homebrew
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