Welcome to the RGCD Shop! From this page you can purchase our recently published retro titles. Additional inventory to follow in the coming weeks :)
Please note that although we primarily use PayPal for online sales, if you'd like to make a purchase but would prefer to pay via a different method then please feel free to contact us. Similarly, if you are interested in buying multiple units we can arrange a discounted price by combining postage and fees.
RGCD Cartridge #13: Panic Analogue
Developed By: Goin' Sideways
Released: 2012
ROM Size: 16KB
Compatible With: PAL/NTSC C64/128/GS (Analogue Controller Required!)
Status: Available
Goin' Sideways and RGCD are proud to present to you 'Panic Analogue', a fast-paced and highly addictive analogue paddle controlled game for one or two players. The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011) and came third place out of 11 entries. Easy to learn, almost impossible to master, each of the 14 procedurally generated levels are carefully designed to challenge every kind of gamer - as well as offering almost unlimited replayability.
Your objective is to keep poor little Redhead alive, trapped in his cave. It's a cruel world in there with droplets of water and fireballs constantly falling from above. In order to survive he has to collect every water droplet in his mouth to stay fresh, and keep his torch alit by catching the fireballs. If a water droplet hits the torch things will go very wrong - and swallowing a fireball of course also leads to pure catastrophe!
NTSC and PAL compatible, Panic Analogue even works on the GS - the only requirement being a pair of analogue paddles. The original Commodore variety or Atari 2600 'Tennis' controllers will do fine, and the game website even gives instructions for making your own!
The transparent red, internally LED-illuminated cartridge is packaged in a box designed by Redcrab and comes complete with a printed manual and credit card sized vinyl-coated sticker.
RGCD Cartridge #11: C64anabalt
Developed By: Paul Koller
Released: 2012
ROM Size: 16KB
Compatible With: PAL/NTSC (Limited) C64/128/GS
Status: Out Of Stock
C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer developed by Paul Koller (Paulko64). This particular version was designed to run from a 16KB cartridge (although there are also tape and disk versions available to download as well).
The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011), and the name C64anabalt was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code.
There are two versions of C64anabalt available; one with a SID chip conversion of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative build featuring music from the PC indie game ThrustBurst by Andreas Slotte (Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB ROM, so we've made two versions available to order (more on that in a bit) or download.
Please note that C64anabalt is compatible with NTSC C64's, but lacks the static parallax background cityscape (the background scrolls instead) and it stutters slightly at high running speeds (due to the NTSC machine having less CPU time available). The game also plays fractionally faster than the PAL version. None of these issues severely affect the play of the game, but it should be noted that the game was coded specifically for PAL machines.
The dove-grey cartridge is packaged in a box designed by Adam Saltsman and comes complete with a printed manual.
RGCD Cartridge #10: Fortress of Narzod
Developed By: TRSI
Released: 2011
ROM Size: 16KB
Compatible With: PAL C64/128/GS
Status: Out Of Stock
Originally released at Breakpoint 2009, TRSI's C64 conversion of this Vectrex exclusive title remains one of the highest scoring games on the Commodore Scene Database - and for good reason too. Fortress of Narzod is an amazing little vector-based shmup that is quite unlike anything else on the C64, with it's bizarre array of enemies, bullet-ricochetting blast 'em up action and unique visual style.
Fortress of Narzod utilises the border areas of the screen to maximise the play area and the excellent 8580 soundtrack by Linus really takes this production to the next level. The game requires no keyboard input (even the high score table is controlled via the joystick) so it will work on the C64GS, but unfortunately the full-screen action comes at a cost of not running on NTSC machines (sorry!).
The cartridge is packaged in a box designed by Kay Failla of BitFellas, complete with a printed manual.
RGCD Cartridge #09: Blok Copy
Developed By: Cosine
Released: 2011
ROM Size: 16KB
Compatible With: PAL/NTSC C64/128/GS
Status: Out Of Stock
Blok Copy began as a game written in order to learn the Atari 2600 hardware, where it utilised vertical splits to achieve seven independently coloured playfield objects. Although the Atari 2600 version is near enough complete, to date it remains unreleased on T.M.R's workstation. However, although the game is yet to make it's debut appearance on Atari hardware, Blok Copy has been released on three Commodore variations; namely the PET, C64DTV and of course the C64 (the cartridge you have here).
Shortly after releasing the C64DTV port of the game in 2009, T.M.R mailed over a feature complete C64 version of Blok Copy using the PET version's character graphics as temporary placeholders. Then in mid 2011, a video of a beta version of the game with proper multicolour graphics popped up on YouTube, with a comment suggesting that it may be suitable for a 16KB cartridge release. This game is the end result; Cosine's entry for the 2011 RGCD 16KB cartridge development competition.
The player's objective in Blok Copy is simple; the playfield contains seven numbered and distinctly different patterned tiles arranged into columns of five. At the start of each level the tiles are shuffled around, with the number of moves increasing as you progress through the game. The player must then reorganise the tiles to resemble their starting order against the clock to progress to the next stage until all ten levels have been successfully resynchronised.
Blok Copy plays similarly to a two-dimensional Rubik's cube (if you can imagine such a thing); instead of moving the blocks independently, you select a row/column via the joystick controlled cursor and rotate it either up, down, left or right.
The game has been tested on both PAL and NTSC machines, and works on the C64, C128 and C64GS (there is no keyboard input required to play). It comes in a slimline cardboard box with manual, and the cartridge is a transparent split candy-coloured shell (one colour on the top half, another colour underneath) containing an internal bright LED so that it emits a glow when plugged in.
RGCD Cartridge #07: Edge Grinder
Developed By: Cosine
Released: 2011
ROM Size: 16KB
Compatible With: PAL/NTSC C64/128/GS
Status: Out Of Stock
Some games require a back story, whereas other games don't. Cosine's Edge Grinder falls into the second category. There's no need for an elaborate and clichéd plot detailing how you are mankind's last hope against yet another race of hyper-violent alien invaders hell-bent on destroying planet Earth; Edge Grinder is a game about scoring points, blowing shit up and grinding walls. And that is all there is to it.
During the early stages of development it became apparent that a 16KB cartridge version of the game would be possible. This discovery coincided with the launch of RGCD's cartridge game development competition, and it was decided that rather than being an entry, Edge Grinder would instead act as a benchmark, showing what was possible within the limitations of a 16KB rom. And Edge Grinder uses near enough every last byte of that space!
The end result of several months work is a Caravan-style, frenetic and challenging score-attack shmup. Edge Grinder only features one level, the goal being to survive the duration whilst simultaneously amassing as many points as possible by blasting enemies and flying dangerously close to the scenery. Compete against your friends, blog your high score online and brag about how you can beat Edge Grinder on one life! As with all set-length games there is a maximum possible score, but who will hold the record?
The game cartridge is cased in transparent plastic shell and contains a colour changing RGB LED, and comes complete with a hand made box (featuring artwork by Smila) as well as a pocket sized 7-page instruction booklet. Price includes cartridge and shipping (choose the destination from the drop-down box below).
RGCD Cartridge #04: Not Even Human - Inhumane Edition
Developed By: Onslaught
Released: 2011
ROM Size: 16KB
Compatible With: PAL/NTSC C64/128/GS (Limited)
Status: Out Of Stock
Originally planned for release in 2009 (but delayed until 2011), Not Even Human is a frantic-paced two-player strategic battle game. With the addition of an AI 'practice mode', this competitive game gained a lot of fans when it was made publicly available for download back in 2007, and the original concept, graphics and musical score still feel fresh today.
Not Even Human has been tested on PAL/NTSC machines and has been confirmed as C64/128 compatible. The game is also playable on the Commodore GS, but lacks the AI mode or the ability to change colour schemes (due to the lack of keyboard).
The game cartridge comes complete with a hand made box (featuring artwork by iLkke) and a pocket sized 10-page instruction booklet. Price includes cartridge and shipping (choose the destination from the drop-down box below).
Replacement Cartridge Packaging
Status: Available
We've finally got around to converting over the boxes of our C64 cartridge back-catalogue to the newer format used in our recent games. These empty boxes can be purchased at a cost of £1 each (plus postage).
To make a purchase enquiry, drop us a line via our contact page stating what boxes you are after (and your location) and we'll reply as soon as possible with a quote including postage and details of how to pay. Replacement boxes requested together with a cartridge purchase will not incur any additional postage cost.






