Saturday 30 January 2016

RGCD News Update

Another week, another blog update! James here, back again as promised with a few brief yet IMPORTANT announcements cut 'n' pasted from our recent newsletter! So without further a-do, let's get to it! :D

Commodore 64: a visual Commpendium (Second edition) Kickstarter

Yet again RGCD are back to provide some exclusive cartridge-based goodness to Sam 'Bitmap Books' Dyer's latest Kickstarter campaign, and this time we've teamed up with those award-winning C64 heroes over at Prior Art!

With Sam's 'Commpendium' being primarily an -art- book, Prior Art's recent smash 'Caren & The Tangled Tentacles' seemed the obvious choice for the cartridge treatment. Coded by RGCD's own Dr. Martin Wendt, he'd previously invested a good amount of time and effort in optimising the performance of the (formerly secret) 1.3 cartridge version, with rooms loading almost instantly. Oh, and talking of rooms, I should mention that this Kickstarter build will also include a whole bunch of NEW ones!

So what are we planning for the package? It'll be the usual mix of badges, stickers, manual and an A3, double-sided poster (rolled) - more details will be confirmed when we are closer to shipping.

Unfortunately nearly all of the 100 cartridge perks were snapped up in the last 48 hours, but there are a few signed ones still available at the £75 backer level. Missed out? Don't feel too bad. Back the book at ANY level and you'll get the game on a USB 'cassette' with a whole bunch of other extras that you can play via software/hardware emulation :)

Huenison is on its way to Steam!

In case you missed it, Retream and RGCD's AmigaOS/PC puzzle-shmup Huenison was successfully green-lit for distribution on Steam some months ago. Cool huh? Well the even good-er news is that Saimo has been diligently working through Steam's convoluted integration system and the game is currently pencilled in for release in late February (hopefully complete with the AmigaOS version included as a free DLC)!

Please note that the reason I'm letting you guys know isn't because we're after your coins - it's because if you bought a pre-EUVAT copy from our online store then you'll be receiving a Steam code from us at some point in the near future! :D

Keep 'em peeled...

RGCD/RGCD.DEV are back at PLAY Expo Blackpool 2016

...and we'd love to see you there :)

Ok - full disclosure... I've volunteered my (professional?) services to Replay Events again to assist as their 'indie liaison', so technically I'll be working there with Jamie (and John?) manning the RGCD stand. Being a retro/indie crossover event, we'll probably be showing off a mix of both olde and newe stuff - but yeah - the offer still stands; if you want to meet us in the flesh, please come along!

Located at the Norbreck Castle Exhibition Centre over the 30th April - 1st May weekend, PLAY Expo Blackpool attracts over 5000 attendees from all over the UK during the two day event. It's a real mix of people due to the variety of systems, exhibitions and activities - some come for the coin-ops, pinball and retro stuff, some for the current gen and indie games, others for cosplay, highscore tournaments and talks from game industry legends - but the majority are interested in the whole spectrum of video gaming culture.

If you - or a friend - has a new game that you/they've been working on, then you might be interested to know that unlike some other expos, the indie section at PLAY Expo Blackpool won't be hidden away in a separate hall away from the main ruckus. Indies will be centrally located within the main exhibition space, i.e. where the people are. Prices for exhibiting are extremely reasonable:

* £180 Standard booth (1x table, 6ft backing board, space and power for 2x PC/Console set-ups, 2x Exhibitor passes)

* £300 Large booth (2x tables, 6ft backing board, space and power for 4x PC/Console set-ups, 4x Exhibitor passes)

(Note that wired internet, PC hire and additional exhibitor passes are available at an additional cost. Please drop me a line for further details).

Speaking from personal experience, exhibiting is quite simply the best way to get honest feedback about your game, giving you the perfect opportunity to fine-tune areas of your design that perhaps your family, friends and fans are too kind to question! It's an invaluable experience, and you just cannot get the same level of discussion and interactivity with players of all ages anywhere else. It can be a little daunting, but most certainly will help you to develop the skills (and contacts) to succeed in what is undoubtedly the most competitive gaming market of the 21st century.

If you would like me to hear more then please get in touch (I've composed a document that covers all the basics). You can drop me an email or hit me up on Twitter or Facebook. Further information on the event can also be found at the PLAY Expo Blackpool website.

Thanks for all the Orders! :D

Phew! It's been an insane week, packing the scores of games that you crazy C64 peeps have bought from our online store! We sold more cartridges in the past fortnight than in the past SIX MONTHS. Several games are now out of stock again, but most will be back again next week - so keep an eye on this blog for announcements.

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