Sunday 9 June 2019

Wolfling (Commodore 64, Commodore Amiga & PC/Linux/MacOS)

Earlier this year, shortly after the launch of the Amiga versions of Powerglove and Tigerclaw, Matthias 'Lazycow' Bock released Wolfling for the Commodore 64, a conversion of his 2017 NesDev competition entry and possibly his most accomplished platform adventure to date. Featuring a shape-shifting werewolf protagonist, Wolfling is most notable for it's interesting mechanics; you can use rays of moonlight to transform from girl to wolf, with both characters controlling differently and having unique abilities and attacks. The game improves on the already high standard set by Lazycow's previous C64 games, with greater environmental variation and more developed story-telling, the only downside being it's relatively short length.

The more observant of you may have noticed that shortly after launch, the Wolfling page was updated with a new cover illustration. We've been keeping this pretty quiet, but that was actually commissioned by us after we reached an agreement with Matthias to team up together for a cartridge release of the game. Why the secrecy? Well, before making any announcement public, we needed to be in a position to actually confirm exactly *what* we were announcing...

Now at last, several months later, we're super proud to disclose that not only will Wolfling be getting a physical release, but it will be further expanded with two new levels, save-points, a mini-map, new graphics, parallax scrolling, new items (including a sword) and a power-dash for the Wolf! Oh, and the big news is that as with Matthias' other releases, this enhanced version of Wolfling will be available for the Commodore 64 *and* 1MB Commodore Amiga!

We've still got quite a long road ahead of us before release; currently the two new levels are built but most of the rooms are placeholder graphics only, and of course for the Amiga version all the artwork will need to be redrawn. There's also the question of how it will be packaged; at the moment I'm considering using the same boxes as used for our Amiga releases, and having the same print material for all versions (like in the old days).

This not only simplifies things for the customer, with one product page with the option of which version you wish to buy (C64 cartridge, Amiga CD and floppy disk, or both, all in the same box), but also saves on production costs - meaning we can sell the game at an affordable price. In fact, with there being Windows, Linux and MacOS ports too, it makes more sense to include a glass-mastered, CD32 compatible CD containing *all versions* of the game even with the C64 cartridge, and have the manual in the format of a CD booklet inside the jewel case.

We'll be back with an update when further progress is made on the Amiga version, but in the meantime, check out the latest public release of the game (currently available for Commodore 64, NES, Windows, MacOS and Linux) over at Lazycow's page.

Make sure to follow us on Twitter, Facebook or sign up to our mailing list so you don't miss out when the game is released!


  1. Héhé... scrolling added is incredible : )
    And sure i also like that "wood" ambient with a sword !

  2. This project is very promising, but I noticed there is little to nothing info about this game. For example RAWG has no reviews and it is unsettling because it's great to see such project in 2019. Authors should turn on the marketing machine!

  3. cmon.. how much time ?? want this :D

  4. That tree level may be the prettiest c64 game I've ever seen. Amazing main character, Amazing multi-legged baddie (great AI!) and amazing parallax background. Simply outstanding.