Friday, 12 February 2021

Tiny Quest Available on Cartridge! (Commodore 64)

Far, far away, exists a weird and wonderful world of right-angles and crazy geometry. In this land populated by square trees, square clouds and square people, Mr Cube has fallen in love.

However, our hero's love interest is on the opposite side of the world - and between them lies a land full of hazards, obstacles and dangerous critters! Not only that, but Mr Cube is flat broke and he needs to raise enough cash during his quest to ensure that he can pay for safe passage home for both himself and his sweetie!

Oh, did I forget to mention that time is incredibly tight? Mr Cube will have to run and jump as quickly as he can if he's to make it before his energy runs out. He'll need all his stamina for the ceremony of geometrical pairing!

Steady your nerves, prepare your reflexes, grab that joystick and help our hero on his TINY QUEST!


Coded by Andrea "Wanax" Schincaglia, with graphics by Federico "Raffox" Sesler and music by Gaetano Chiummo and Stefano "Dustbin" Palmonari, TINY QUEST is a game that requires lightning-fast reflexes, excellent memory, advanced planning skills, perfect timing and (a lot of) self control. You have been warned. There will be times when things appear hopeless - but you have our word - even the hardest screens are possible to beat with practice!

I was first introduced to Tiny last year by Federico, and after a quick play of the preview I immediatley offered to assist with a release alongside BITMAP SOFT. The game is deceptively challenging - each single screen level might on first appearance appear simple, but there's real skill required to collect the coins and get to the exit before the time runs out. You have quite literaly seconds to beat each stage, and no reprise between. It's a relentless challenge, and with only five lives and a temporary password every 15 levels (and there's a LOT of them to beat - the title is clearly ironic), TINY QUEST was designed to be beaten in a single sitting - but my kids and I have yet to achieve that as yet.

RGCD's cartridge version of the game is presented in our custom RGCD banded three-part cardboard box with a glossy outer sleeve. The cover art was illustrated by Simon Butler and the game comes complete with a professionally printed 12-page A6 manual, vinyl RGCD and Digital Monastery stickers, RGCD badge, post-card and a couple of code sheets to record your passwords on. The 64KB PCB is housed in a bright red cartridge shell, with a 3D domed label.

Note that purchases of the cartridge will (soon) include a downloadable copy of the *.CRT version of game for free for use via emulation or on real hardware devices such as the Ultimate 1541-II. However, as the game is not available digitally yet we have opted meanwhile to include a printed download link within each boxed copy of the game.

Note that due to COVID-19, international postage is still a real mess with huge delays, but parcels ARE getting through (albeit very slowly). If you are concerned, please consider buying insurance and tracking for your order before you hit the checkout.

The All-Important Links:

  • Buy the cartridge version HERE for £32 (from RGCD).
  • Buy the tape or disk version HERE (from BITMAP SOFT).

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