Saturday, 13 September 2014

Powerglove Available! (PC/Linux/Mac/Commodore 64)

Initially released as an entry in the RGCD 2013 RGCD 16K C64 Game Development Competition (where it placed 3rd out of 15 entries), Lazycow's acclaimed 8-bit run 'n' gunner Powerglove is finally available to buy on Commodore 64 cartridge! This specially enhanced post-compo version features a revised five level map complete with Powerboots and Energy Doors, faster room-change transitions, slicker player controls, a map overview display, bug fixes, game balance tweaks and a (much-requested) shot sound effect!

But that's not all... In addition to all this awesomeness, over the past few months Matthias has also ported the game over to Windows, Linux and Mac OSX, making Powerglove the first game to be simultaneously launched on the C64 and modern-day systems since, well, ever! Exclusive to, this port of the game is completely faithful to the Commodore 64 original (despite featuring some minor enhancements such as parallax scrolling and optional pimped spritework). And the best part is that it's completely free!

If you enjoy playing Powerglove on your modern-day PC and have a Commodore 64, or maybe you're already familiar with the already-excellent competition build, you'd be a fool not to grab a physical copy of this all-new-and improved C64 version. Similar to last year's Super Bread Box, Powerglove is offered in multiple formats, coming either as a downloadable .CRT image for emulators or hardware such as the Ultimate 1541-II, on a real, physical cartridge complete with a 12-page printed manual and a bunch of ultra-cute vinyl stickers (available with standard cardboard packaging or a deluxe plastic case, the latter also including a double-sided A3 poster/map print). There's even an A2/A3 poster set bundled together with the .CRT download.

For prices and further information, head on over to our online store and order your copy today!

The Dungeoning (PC/Linux/Mac)

Roguelikes are the hot thing these days, so much so now that as even a die-hard, long term fan for the genre, I'm beginning to roll my eyes when I see the term being thrown around. Especially when it's used loosely - "contains roguelike elements" (as in, not a roguelike) or some such. Don't think I'm a purist, but there's no doubt that these days it's being slapped on decidedly non-roguelike games in an effort to cash in on the genre's newfound popularity. Thankfully, The Dungeoning is not one of those titles.

Continue?9876543210 (PC/Linux/Mac)

Indie gaming has a reputation of being deliberately opposing the the ideals of current mainstream gaming, and to some measure this is true. Some choose to subvert the 'norm' deliberately, choosing to single themselves out believing it to increase their weight in their own shallow end of the fish bowl. However, some have no agenda other than the simple need to express themselves in what amounts to a fleeting burst of human experience that we all share, perhaps an attempt to truly connect - if even just for a second - with another soul.

Ninjajar! (ZX Spectrum)

Once again it's time to give the old Speccy a dusting off and inject a fresh infusion of life into the tape deck courtesy of the ever-prolific Mojon Twins! Stalwarts of the ZX Spectrum scene, the Mojon's output over the years has varied in quality from great to not-so-great, but their latest release Ninjajar! has undoubtedly set a new benchmark for the much-loved 8-bit home computer.

Janosik (ZX Spectrum)

Host to many legendary puzzlers, adventure games and cracking arcade remakes both new and old, the humble ZX Spectrum continues to surprise its loyal followers even today. However with a software library of over 25,000 titles and growing, the old 8-bit has its fair share of lame ducks. Janosik, seemingly an unofficial Spectrum port of an early 90's game for the Atari XL, sadly falls into this latter category.

Tuesday, 19 August 2014

r0x (Extended Play) Post-Mortem

Well, here we are, just shy of two weeks after launching r0x EP onto the unsuspecting public, so I figured that it would be a good time to type up a brief post-mortem about how the game has performed out there in the big wide world. To be honest, I might have to revisit this at some point to add more info, or at least write a follow-up, but for now this will do. Grab a coffee/tea/beer and let's get down and dirty with the numbers!

Monday, 11 August 2014

C64 16KB Cartridge Game Development Competition - Status Update #1

Whoops. Our 16KB C64 game competition has been live for a few months now, and here I am in August typing up the first update. Contrary to what you might think from the absence of posts, cart-compo veterans and newcomers have been smashing away on their keyboards to produce another batch of ace 16KB games in time for the winter deadline. So, without further delay, let's take a look at what they've been working on.

Competition Entry #1: Tiger Claw
Developer: Matthias Bock & Saul Cross
Status: In Progress

Oh yeah! Leave your laser-firing powerglove at home folks, because it's beat-em-up time! Ahem. Sorry, but I have to confess I am pretty hyped about someone finally making a new platform brawler for the C64. And look at those cute enemy sprites! I just want to smash them!

To be perfectly honest, I have no idea who the player is supposed to be in the above shot, nor have I received any back story info, but with Matthias at the helm I am sure that it'll be a super-fun little game. I suspect you play as the Bruce Lee type guy, but damn I have my fingers crossed you are the mean-looking Ninja. I like Ninjas.

Looking forward to seeing/hearing more!

Thursday, 7 August 2014

r0x (Extended Play) Available! (PC/Ouya)

Those of you who follow RGCD's activities on Twitter and Facebook may recall that Jamie Howard, Dugan Jackson, Ian Ford and I released a cute 1-4 player shmup/avoid 'em up at this year's Sundown demo party in June. A sequel-of-sorts to r0x, a game developed by RGCD and NoExtra for the Atari STE back in 2009, r0x (Extended Play) was developed initially for the Android-based Ouya console - and here we are, just over a month later with a final(!) version for both Ouya/Android and PC (Windows).

More avoid-em-up than traditional shmup, r0x EP is a simple arcade game where ammo is scarce and you are rewarded generously for taking risks and flying dangerously. Graze rocks, bullets and enemies to recharge your cannon and thrust at breakneck speed through the deadly meteor storm to rack up an epic score!

Developed over the course of two-and-a-bit months by a core two-man team, r0x EP improves on the original r0x game by introducing a wide range of Proximan renegade scum to battle, nine objective based 2-4 player vs modes and brutal zero-g cosmonaut wrestling!

r0x EP features:

  • Thrusting!
  • Grinding!
  • Two single player modes with separate high score tables, and nine local multiplayer modes!
  • Achievements system and player statistics!
  • Algorithmic level generation!
  • Seven track user-selectable OST composed entirely on an Amiga 1200 by demoscene musician h0ffman!
  • Awesome artwork by Tikipod and Vierbit!
  • Xbox 360 controller support!

Although originally designed as an Ouya title, it's worth noting that r0x EP also runs on similar spec Android devices, but requires a controller to play. The Windows version supports keyboard controls in addition to Xbox 360 joypads.

r0x EP is available for FREE over at, but if you can afford to support us by throwing us some digital loose change then we'll be incredibly grateful.

If you enjoy the game, please give us a thumbs up on Steam Greenlight! If successfully greenlit, we'll release Mac and Linux builds in addition to making further enhancements to the game.

Oh, and I should probably mention here that we're working on a collectors edition physical release of the game too, limited to 100 numbered copies. There'll be more news on that in the future, but for now get out there and blast some Proximan scum!

Sunday, 27 July 2014

Darkness Cartridge Available! (Commodore 64)

Achim Volkers, Trevor 'Smila' Storey and & Sascha 'Linus' Zeidler, the team that brought you 2013's The Vice Squad, have joined forces once again and have produced the stunning arcade adventure Darkness for the C64. Featuring a huge map comprising of 100 screens to explore, Darkness takes the character of Adventurer Stan on a perilous journey through a dense tropical jungle, hazardous mountains and ancient temples as he battles to rescue his beloved Megan!

An epic 8-Bit arcade adventure with stunning graphics and atmospheric audio, Darkness is a modern day C64 classic. Explore lush locations, uncover and collect power-ups, exterminate savage wildlife, duel with otherworldly denizens and take on the mighty Dark One himself at the climax of your quest!

Another collaborative project between Psytronik Software and RGCD, this specially presented cartridge version of the game is strictly limited to 100 copies (similar to the Ultimate cassette and disk versions sold by Psytronik). These won't last long so grab your copy from our online store today!

Darkness has been tested on both PAL and NTSC machines, and works on the C64, C128 and C64GS (there is no keyboard input required to play). Although it runs on NTSC hardware, it does play fractionally faster and will be harder as a direct result of this. As such, the game is labelled as NTSC compatible, but designed for PAL systems.

Featuring box and poster artwork by Trevor Storey, the 64KB PCB is housed in a classic black cartridge shell and the game comes complete with a double-sided poster/map print, a gameplay booklet, soundtrack CD (with bonus tracks) and a Darkness keyring.

Darkness is presented in a modified plastic Universal Game Case complete with custom made foam insert (as with the rest of our deluxe range), specially packaged within a old-style black box featuring full colour front and rear prints. The map is packaged rolled, but there is a polythene zip-lock back within the box so you can either stick it up on your wall or fold it and keep it safe within the box.

The cartridge version of Darkness is priced at £39, and shipping is £5 for UK/Europe and £7 for the rest of the world. A digital version of the game will also be sent out to all customers following receipt of payment.

Please note that Pystronik Software are also selling Darkness in various formats (disk, cassette and download) via their Binary Zone Retro Store.

Tuesday, 29 April 2014

C64 16KB Cartridge Game Development Competition!

What? Another year has gone by already? Following the success of the 2011, 2012 and 2013 rounds, RGCD are proud to announce the start of the C64 16KB Cartridge Game Development Competition 2014!

For a second year, the awesome Gideon Zweijtzer has kindly sponsored the competition with two 1541 Ultimate II Cartridges (RRP £110 each), and we'll be putting in £200 of prize money again ourselves. We are currently in the process of securing further prizes and sponsorship, and awards will be given to entries that place 1st, 2nd and 3rd respectively. Drop us a line if you'd like to help out with the prizes!

BulletWaltz (Ouya)

By now I think most people will know I am a big fan of simple concept games, So when James told me to check out Rocky Hong's BulletWaltz late one Tuesday evening I immediately added it to my console via Ouya's handy 'send to console' feature on their web site. I got myself a few hours shut eye and fired it up first thing the next day.

...I really am glad I got some sleep first.

Antichromatic (Ouya)

In these golden days of independent gaming we have many ways of getting our fix of self flagellation - it's almost a hallmark of indie games in general to be harder than mere mortals can comprehend. On some occasions they cross the line a little too much and make us question if the game is to blame for our unending torture or does it come from a dark, primal place within us that begs for punishment that forces us to persevere?

My first play-through of Antichromatic was going at a fair pace initially, I had beaten a good 80% of the game with only a handful of lives lost. The scar tissue on my thumbs from Super Meat Boy & N+ went a long way to prepare me for the punishment I was now enduring but all my prior 'hardcore indie badges of honor' went flying out my window thanks to one particular room.

That one evil room. An unrelenting, hate powered, and utterly detestable pit of despair just 3 rooms from the end...

Friday, 25 April 2014

Play Blackpool Indies (Part Two)

Following on from my previous article, here's an update on the indies showcasing their games at Play Blackpool next weekend. There is still space available in the main expo hall (tables with power costing between £150-£250 each), so drop me a line if it sounds like something you'd be interested in :)

TL;DR? The list of indie exhibitors now consists of Megadev, Ludophobia, Retroburn, Pixel Trip Studios, Ben Bradley, Cake Collective, Force of Habit, Clockwork Cuckoo, Psychotic Software, Boneloaf, Sinister Soft, Adam Nasralla and Rumpus Animation.

Tuesday, 22 April 2014

Psyboarfunk / The Game Is Apaw! Poster Set Available!

The first of a planned series of posters from a variety of C64 artists, RGCD present two stunning limited edition A2 prints of Ilija "iLKke" Melentijević's recent artwork; Psyboarfunk and The Game Is Apaw!

Originally released in an unfinished state at the Syntax 2013 demoparty in Melborne (where it achieved 2nd place in the Mixed Graphics compo), Psyboarfunk is a C64 multicolour rework of an old four-colour piece by Ilija. The final version used here was completed a week after the party.

The Game Is Apaw! was Ilija's entry in the 2013 Plain PETSCII Graphics Competition held over at CSDB, where it achieved 5th place out of over 100 submissions. The Game Is Apaw! was composed entirely using the standard CBM ASCII character set, and is based on an 8-colour cat avatar he pixelled back in 2011.

This set includes both A2 posters (420mm x 594mm in size), created from screen captures then optimised and converted into CMYK format by Steve Day. The posters are numbered individually on the reverse side and are sent rolled together in a reinforced poster tube. Only 100 sets will ever be available for sale.

The Psyboarfunk and The Game Is Apaw! set is available now from our online store, priced at £15. Shipping is £5 for UK (because of the crazy parcel-size rules), £4 to mainland Europe and £5 for the rest of the world.

Rubble 'N' Strafe (PC/Android/Ouya)

[This review was originally written by J. Monkman for, and has been reposted here with the editors' permission].

Based on an ancient Amstrad CPC 'classic', Rubble 'N' Strafe from one-man studio Far From Sleep is a near-perfect example of rose-tinted nostalgia done right. An endless flier/shmup hybrid (yet refreshingly NOT a Flappy Bird clone), RNS clearly draws its inspiration from Durell's Harrier Attack, bringing the 8-bit gameplay up to date by adding the unpredictability of procedural generation and some heavy duty explosive action to the mix. Oh, and the crashes are awesome, almost to the point where you'll want to nose dive into the enemy troops to see how much destruction is caused by your hopeless plane as the wreckage tumbles through watch-towers, skyscrapers and ... flocks of incendiary sheep.