Saturday, 7 July 2012
Endless Forms Most Beautiful (PC) (2012)
System Requirements
Endless Forms Most Beautiful (EFMB) was created in GM8.1 and therefore should work on XP, Vista and Windows 7 PC's. The game requires around 200MB of RAM (blame the Game Maker interpreter for that!) and 30MB of hard disk space.
I'm unaware of the exact system specifications (CPU, etc.), but any system capable of running XP or Vista should cope with this simple little game.
Download
Download EFMB (ZIP archive) HERE (End level bug fixed)!
Download the manual (PDF) HERE!
BONUS! Download the posters, DVD insert and disc artwork (ZIP archive) HERE!
BONUS! Download mp3 recordings of the soundtrack (ZIP archive) HERE!
BONUS! Download the original ZX Spectrum Version (Link) HERE!
The game and extras are also available from Locomalito's website.
Introduction
Imps exist all around us, just beyond the limits of our perception in a parallel universe of infinite variety and beauty. Co-existing with humankind, these pan-dimensional critters are the reason why the occasional sock goes missing from the laundry basket. They are to blame for the disappearance of yesterday’s leftover pasta, or moving your house keys while you sleep.
Two clans of imp herders are in a never-ending battle for ownership of the imps. The enigmatic Moebius clan from the 48th plane of existence are shrouded in mystery, as are their reasons for collecting the imps. The feminine Puckies however have always made their purpose clear - back on their home world in the Z80 quadrant imps are considered a unequalled delicacy (especially when coated in chocolate).
Jumping through space and time, Moebius and Pucky clan members warp from one bizarre reality to another, frantically grabbing as many imps as they can. Who will win today's battle?
Background Of The PC Remake
When discussing the rise and fall of the remake scene with our Locomalito we came to the conclusion that one of the main reasons behind this was that all the good, simple games had been done. However, an idea started to form... wouldn't it be cool if people were to remake modern 8-bit games on the PC, much like how coders on retro platforms like to demake popular flash and iOS games? Locomalito was intrigued and asked to see some suggestions of decent homebrew 8-bit software that we'd consider worthy of remaking. David Hughes' EFMB was amongst the games sent over - and it was at this point when Locomalito's love affair with Moebius and Pucky began.
Bringing on-board his usual team of Gryzor87 and Marek Barej as well as RGCD and David Hughes, it wasn't long before we had a working prototype. A few weeks later and multi-player and other extra features were up and running. Before long, this simple remake of a little known and quintessentially British platformer had evolved into a mock 1980's coin-op experience - and the initial betas were sent out for testing.
This is where the headaches (or braincrashing - to coin a term from Locomalito) began. No-one, other than fans of the original, could work out how to play it. In play-testing, EFMB with it's bonkers teleporting and screen wrapping mechanics failed catastrophically in exactly the opposite way to how it had triumphed on the Sinclair ZX Spectrum. It was simply too hard and too confusing for non-veteran EFMB players.
A major dumbing-down process began. The difficulty on the early stages was slashed. Instructions were added to the title screen. Levels were tweaked over and over to remove unfair deaths. Bugs were removed by the dozen.
Then finally, an accessible, fair and enjoyable version of the game emerged from the chaos. Hopefully you'll find the end result worth the effort!
Controls
The default controls are cursor keys for player one, WASD for player two and Enter/Return to start the game. These can be reconfigured within the included settings executable. Escape quits the game.
Playing The Game
Now, please pay attention. EFMB is a game that abides by no traditional platforming standards. You cannot jump. You cannot kill enemies by landing on their heads. The screen wrapping doesn't work like you'd expect.
There are some simple rules:
To use a teleporter to change levels, stand on it and push up or down. Exiting the screen to the left ascends a level, whereas exiting to the right descends a level.
To complete each stage, grab all of the imps and bonuses. But watch out! Some of the imps are hiding bombs. These detonate after a short while and temporarily destroy any enemies on the same level. They also kill you, so avoid them if possible.
Finally, imps will occasionally turn into bonus pick ups. As explained above, you still need to collect these to clear the stage.
Note that the time left after beating each stage is converted into imps, so be quick! Also, be warned - when you die some of your imps will escape! You'll have to be particularly careful in VS mode!
There are of course lots of dangers and nasty critters living in the hazardous imp fields, each with their own unique properties. It's up to you to learn these yourself. And be prepared, there is a big surprise waiting for you on the 15th stage!
Single Player Game / Two Player Cooperative
Guide Moebius or Pucky (selectable by pushing left or right at the game select menu) through 15 stages and collect all the imps.
Too difficult? Grab a friend and get them to help you beat the game in two player cooperative mode!
Two Player VS Game
In VS mode three stages are chosen at random. At the end of the third stage, whoever has the most imps wins the battle!
Credits
Original ZX Spectrum Version
David Hughes
PC Remake Design
Locomalito
David Hughes
James Monkman (RGCD)
Programming
Locomalito
Graphics
Locomalito
Sound
Gryzor87
DVD Cover, Disc & Poster Artwork
Marek Barej
Playtesting
Locomalito
David Hughes
James Monkman (RGCD)
Canoug
Alexey Zubkov
Andy Jenkinson (RGCD)
Jameson Wilkins
Rami Ismail (Vlambeer)
Topics:
indie games,
PC,
projects,
retro homebrew,
ZX Spectrum
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Excellent game this, it actually improves on the ZX version. What amazes me most is that after tons and tons of platform games have been released, David Hughes still manages to come up with a fresh gameplay idea, hat's off!
ReplyDeleteBtw this would work great as an iPhone/iPad using the iCade, or the GameDock (should that go into production).
I'll just copypaste what I wrote on the TigSource forum:
ReplyDelete"Looks fucking ameziaeng!
I have endless amounts of respect for people like Locomalito and Teknopants, who keep on spending time and effort on making these excellent local multiplayer PC games for absolutely free.
True fucking heroes."
Of course, part of the thanks should go to the original creator David Hughes.
I'm so very grateful for your efforts, and you are a beacon of inspiration to us all.
Thank you.
You need to sell this game for money.. after I download it when I get home so hold on!
ReplyDeleteI'm getting an error when it starts saying "no sound device detected", anyway to fix that?
ReplyDeleteUsing Win7 64bit with an Asus Xonar DG sound card
Nevermind! Got it working, had to select "Run as administrator", fun game though I really love little projects like these!
DeletePerfect "neo-retro" gameplay. Beautiful. Best indie game I've played.
ReplyDeleteMy only wish is for USB gamepad/joystick support. Keep up the good work.
Joy2Key is the answer to the gamepad issue. Perfect game.
DeleteWhat a nifty game. Great work!
ReplyDeleteErm, looks like you moved your DL link for the game.
ReplyDeleteJust checked this morning and it works, link is still http://downloads.rgcd.co.uk/games/efmb/efmb.zip
Deleteman i played this with my bro...
ReplyDeleteepic gameplay. true oldschool action. this game is fantastic (but daaaammmmn its hard). i wish there were more games like this and less shitty 30-giga-cutscenes-shitty-nowadays-games.
big big big thump up
You should definitely check out locomalito's other games :)
Deletehehehehe we killed teh boss today. can you add more levels please? the world needs EFMB2. never had so much fun in a game since bubble bobble!!!
DeleteAmazing post!! Im really interested in playing games, because playing games is my favorite hobby.
ReplyDeleteForms
Me encanta el juego. Hay que darle un empujón a estas iniciativas!!
ReplyDeleteMy high score is 969. Anybody get higher? :)
ReplyDeleteHigh score is now 998!!! Almost cracked 1000 points but the boss cornered me with two of the bee guys!!!
ReplyDelete¡¡Olé tus juevos!!
ReplyDelete¡¡¡Esto sí que son juegos y no la caca que hacen ahora!!!
Some tooltip bug here:
ReplyDeletesometimes the shield powerup would show "life"
and the speed powerup would show "clear."