Showing posts with label Linux. Show all posts
Showing posts with label Linux. Show all posts

Friday, 26 September 2014

Boson X (PC/Linux/Mac/Android/iOS)


Being a physicist never looked so exhausting. Or so death defying. Mu and Heyo's Boson X is a runny, jumpy platformer of the breed that has been made world-famous by games like the viral leviathan that is Temple Run, and like all of its brethren a spiritual successor to the modern classic Canabalt.

This particular endless runner takes a graphical style begging to be described as 'Super Hexagon meets Another World' and sees the player in charge of a miniature scientist taking a really hands-on interest in particle-colliders. Simplicity and ramping difficulty are key players in this game, which eschews the bells, whistles and fripperies of bonuses and rewards in an appropriately scientific just the facts sort of way. This is gameplay pared down to a pure and simple form; Occam’s Razor taken to the run and jump genre.

Saturday, 13 September 2014

Powerglove Available! (PC/Linux/Mac/Commodore 64)


Initially released as an entry in the RGCD 2013 RGCD 16K C64 Game Development Competition (where it placed 3rd out of 15 entries), Lazycow's acclaimed 8-bit run 'n' gunner Powerglove is finally available to buy on Commodore 64 cartridge! This specially enhanced post-compo version features a revised five level map complete with Powerboots and Energy Doors, faster room-change transitions, slicker player controls, a map overview display, bug fixes, game balance tweaks and a (much-requested) shot sound effect!

But that's not all... In addition to all this awesomeness, over the past few months Matthias has also ported the game over to Windows, Linux and Mac OSX, making Powerglove the first game to be simultaneously launched on the C64 and modern-day systems since, well, ever! Exclusive to itch.io, this port of the game is completely faithful to the Commodore 64 original (despite featuring some minor enhancements such as parallax scrolling and optional pimped spritework). And the best part is that it's completely free!


If you enjoy playing Powerglove on your modern-day PC and have a Commodore 64, or maybe you're already familiar with the already-excellent competition build, you'd be a fool not to grab a physical copy of this all-new-and improved C64 version. Similar to last year's Super Bread Box, Powerglove is offered in multiple formats, coming either as a downloadable .CRT image for emulators or hardware such as the Ultimate 1541-II, on a real, physical cartridge complete with a 12-page printed manual and a bunch of ultra-cute vinyl stickers (available with standard cardboard packaging or a deluxe plastic case, the latter also including a double-sided A3 poster/map print). There's even an A2/A3 poster set bundled together with the .CRT download.

For prices and further information, head on over to our online store and order your copy today!

The Dungeoning (PC/Linux/Mac)


Roguelikes are the hot thing these days, so much so now that as even a die-hard, long term fan for the genre, I'm beginning to roll my eyes when I see the term being thrown around. Especially when it's used loosely - "contains roguelike elements" (as in, not a roguelike) or some such. Don't think I'm a purist, but there's no doubt that these days it's being slapped on decidedly non-roguelike games in an effort to cash in on the genre's newfound popularity. Thankfully, The Dungeoning is not one of those titles.

Continue?9876543210 (PC/Linux/Mac)


Indie gaming has a reputation of being deliberately opposing the the ideals of current mainstream gaming, and to some measure this is true. Some choose to subvert the 'norm' deliberately, choosing to single themselves out believing it to increase their weight in their own shallow end of the fish bowl. However, some have no agenda other than the simple need to express themselves in what amounts to a fleeting burst of human experience that we all share, perhaps an attempt to truly connect - if even just for a second - with another soul.

Monday, 21 April 2014

FTL: Advanced Edition (PC/Mac/iOS/Linux)


We already reviewed the incredible FTL (Faster Than Light) a while ago so there is no point in waffling on, safe to say it was incredibly well received and if you don't own it already then go and see the ships medic. Immediately.

FTL: Advanced Edition is an expansion to the original release with new technologies, story elements and music. To sum it up so simply does the game a huge disservice. Subset have given the content to their existing customers for no additional charge (take note EA), in fact if you have Steam installed and you have this game in your list it has most likely already updated to this version (take note EA). Should you have purchased this game elsewhere simply download the latest version from your account page, and well... it's not rocket science.

Friday, 7 March 2014

KiloBite (PC/Mac/Linux)


After the experience of extensively playing Hermitgames' amazing qrth-phyl I was convinced that I had seen all that the age-old 'snake' genre had to offer. qrth-phyl totally nailed it; ever changing gameplay, amazing soundtrack, visuals to die for - the game had it all. I felt as though I'd never be impressed by a snake clone again - and then I discovered KiloBite, a modest little debut release from Cake Collective, and the illusion was shattered.

I know that at first glance it appears to be nothing other than a clone of 'inner cube' sections of qrth-phyl - and in many ways I suppose that's a fair analysis. However, whereas qrth-phyl was all about the experience and atmosphere, KiloBite simply takes what was (arguably) the best part of the game, further distils the formula until it is at its most pure and simplistic level, then increases the tempo and gives it a quick-fire, high-score chasing arcade tweak. Add to the mix a dirty, distorted CRT filter and RGB splits, tight joypad controls and a neat scoring mechanic - and the end result is a lightweight yet intense little gaming gem.

Saturday, 5 October 2013

Developer Interview: Magnetic Realms


(Further to RGCD's recent review of Inescapable, Matt Fielding of Magnetic Realms kindly took the time to answer some of our burning questions).

As a way of introduction, please could you give a brief paragraph or two about your history in the videogames industry and how/why Magnetic Realms was founded?

My first job was at Future Console Design in Doncaster, UK, where we made the Xploder range of cheat cartridges for the PS1, N64 and later the PS2. We also did some Dreamcast and Gameboy stuff. After I moved back to Australia I worked for Firemint in Melbourne on a few Gameboy Advance and mobile games, and a bit later at Transmission Games where I worked on a couple of Xbox 360/PS3/PC games.

Magnetic Realms was born from my disillusionment with the games industry and the nature of modern (console) game development. Game programming had lost it's fun for me, and I wanted to try and get it back.

Monday, 30 September 2013

Inescapable (PC/Mac/Linux)


'Lovecraftian cosmic horror meets 1960-70's science fiction' sets the scene of Inescapable, the debut release from Tokyo-based one-man indie studio Magnetic Realms, a dark tale of routine spacefaring mission gone horribly wrong in the guise of an exploratory platformer.

An unexpected rendezvous with the ominous sounding Templeman Industries in orbit above a mining colony results in you and your fellow crewmates crash landing on alien world, and after making your way to the dig site it soon becomes clear that the miners have found something a little more interesting than the usual minerals and ore. Before long you'll be exploring cyclopean ruins deep beneath the planet's surface, fighting your way through an endless army of monstrosities and solving a variety of item-based puzzles.

Tuesday, 24 September 2013

Heroes of Loot (PC/Mac/Linux/OUYA/iOS/Android)


Heroes of Loot is the latest OUYA title from Orange Pixel, developers of the superb Gunslugs. Whereas the latter is their take on the run 'n' gun arcade genre, Heroes of Loot is described as a Rogue-like with extra helpings of Gauntlet.

Monday, 23 September 2013

Doppleganger (PC/Mac/Linux/XBLIG)


Doppleganger has recently been released on PC, five years after making its debut on Xbox Live Indie Games and six years after we first previewed the game back in RGCD issue #03. Originating from a simpler time before the current day indie-scene explosion, the game is essentially a mash-up of Jeff Minter's Iridis Alpha and the coin-op classic Defender - and as that would suggest, it's a ton of classic retro-style twitchy-shmup fun. Also, in contrast to the XBLIG release the pc version is completely free - which is always a good thing.

Friday, 13 September 2013

Verminian Trap (PC/Mac/Linux/Ouya)


[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors permission].

Locomalito and Gryzor87 are on fire right now. It seems like only yesterday that Gaurodan came swooping down onto PC and Ouya screens and now they've released a four-player follow-up-of-sorts to They Came From Verminest. Inspired by the likes of Wizard of Wor and Battle City, Verminian Trap has the player (and up to three friends) stranded in an alien bug nest with zero chance of escape - the only option open to you is to take out as many of the little critters as you can before you ultimately end up as their lunch.

Wednesday, 7 August 2013

Gaurodan (PC/Linux/Ouya)


[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors permission].

A mere five months in development, Locomalito's homage to Choplifter, Defender and the classic monster movies of yester-year has been unleashed into the wild! Destroy the puny armies of mankind, battle collossal creatures and lay waste to the sleepy towns of the sun-drenched Canary Islands, all in glorious vintage coin-op-o-vision whilst Gryzor87's thematic chip tunes blast out in the background! Oh yes, there is a whole lot of authentic 1980's fun to be had in Gaurodan.

However, the big reveal - and indeed the reason why this particular release is so special - is that Gaurodan is the first Locomalito game to be released on a console as well as PC. Enter centre stage... the Ouya.

Friday, 26 July 2013

Anodyne (PC/Mac/Linux/iOS)


From the moment you start Anodyne, its creators Sean Hogan and Jonathan Kittaka send you on an imaginative journey where the feeling of isolation runs rampant and the need to connect in a disconnected world where fantasy and reality exist adjacent to each other drives you to the truth. Your quest starts as you play a boy named Young and follow his progress through The Land to get to the Briar. Aided by the Village Elder, armed with a trusty broom (only real men use brooms), you traverse many lands solving puzzles in dungeons a la Zelda and unraveling the mystique that shrouds the world while ethereal sounds punctuate your footsteps.

Thursday, 11 July 2013

Organ Trail: Director's Cut (PC/Mac/Linux/iOS/Ouya)


The zombie apocalypse is (once again) upon us and you must travel across the United States with your band of survivors. America is in poor shape and necessities are in short supply so grab your boomstick and get scavenging! In The Organ Trail hordes of zombies are everywhere... complimented by an (un)healthy dose of dysentery.

The Organ Trail has several key elements of game play which involve a combination of managing your group, repairing your car and other key tasks to keep the danger at bay. The most nerve wracking sections include evading biker gangs and hunting for supplies whilst fending off the many things trying to eat you - and without spoiling anything too much, it ain't just zeds you have to watch out for.

Monday, 15 April 2013

KRUNCH (PC/Mac/Linux)


It's difficult to not be immediately intrigued by the dark, foreboding atmosphere of KRUNCH, an indie game by LeGrudge and Rugged that puts a new spin on the familiar twitch platformer genre. In fact, this game of stressful close calls and peril-filled levels isn't a platformer; rather, I'd call it a 'floater'. Birthed from a Ludum Dare prototype, KRUNCH has an awful lot to offer gamers who really enjoy punishing themselves.

Wednesday, 23 January 2013

Teleglitch (PC/Linux)


"A Roguelike top-down shooter with pixel graphics." Before I had even finished reading this description, I was PayPal'ing $13 USD to the folks behind the game, anxiously awaiting the first playthrough. Information about the origins of Teleglitch are mysterious, much like the game itself; the Facebook page has only a handful of posts, and the official site contains no wisdom as to the background of its creators Johann and Mihkel Tael. I am fine with this, as the sublime beauty of the game is what matters here, and that you purchase it immediately, if you're a fan of Quake, Doom, Alien Breed, the Aliens franchise, or roguelike and survival horror genre games in general.

Red Rogue (PC/Mac/Linux)


My first ever contact with a roguelike RPG was in the early 1990's when I turned left down a tunnel and ended up losing almost a whole day to a public domain game on the Amiga, the name of which sadly now escapes me (possibly Moria? - JM). It was a game with that brilliant stupidity that often appears with roguelikes, and was bags of "ah well, I died, who cares" fun.

That's the big secret about roguelikes. They look complex and poindexterish but a lot of them are pure distilled gameplay crammed into a single dimension and covered in ASCII sauce. Or at least, they are how I play them.

Red Rogue throws a Potion of Side Scroller over the standard roguelike setup, flipping the roguelike genre on its side and giving us a lateral look into the dungeon as our heroine Rogue and her minion Minion battle orcs, kobolds and vampires among others and try to get past level four of the dungeon without Minion dying. Or at least, that's how I play it!

Monday, 8 October 2012

F.T.L. (PC/Mac/Linux)


A brilliantly opportune piece of news surfaced last week about NASA actively working on a 'warp drive'. I, however, did not read the news item in question, for I was busy playing F.T.L. (Faster than light). In fact most of the things I would normally have done, have been displaced by this seemingly slight little indie game. Why should this be the case? It's just your typical Rogue-like space-ship resource management rpg-lite tactical simulation with a multitude of options and unlockables. Oh, hang on... that's why!

Monday, 4 June 2012

Retro News Update

Sorry for the lack of posts recently - I'm currently very busy with my real-life job, but things will calm down in the near future so please hang in there! (Also, Soulless selling in ridiculous quantities hasn't helped matters - my kitchen is stacked to the ceiling with parcels to send after the holiday here in the UK).

Anyway, here's a quick little post to let you know of three great PC indie bundles that you should definitely support while the offers are still open. More retro-centric news will follow soon after (when I've had a chance to trawl through the internet). So, here we go (in alphabetical order)...

Bundle-In-A-Box: Adventure Bundle (PC)

Our good friend (and ex-staff member) Gnome of Retro Treasures and Indiegames.com fame has made it no secret that he's a fan of the adventure genre, so it should come as no surprise that his recent offering is the aptly titled 'Adventure Bundle'. For a current minimum price of $0.99 (although, of course you should offer what you can afford!) you will recieve Gemini Rue, Ben There Dan That, Time Gentlemen Please and The Sea Will Claim Everything. Beat the average price of $4.50ish and you'll also receive The Shiva and Metal Dead!


The killer app in this collection is undoubtedly Gemini Rue (pictured above, and £6.99 on Steam), so pick it up now for a great price! Interestingly, the money being raised isn't just for charity - a percentage is being offered as an indie-grant to voted-for developers in order to fund promising new projects.

Buy your copy from here!

Humble Bundle: The Humble Bundle V (PC/Mac/Linux)

Ah, the Humble Bundle are back with another stellar collection, including the amazing Amnesia: The Dark Descent, Psychonauts, Limbo and much hyped PC version of the iOS game Sword and Sorcery (pictured). All for the price of $1. Beat the average (currently under $8) and you'll get Bastion too!


Of course, the only issue with the games all being modern classics is that, well, if you are an indie fanboy (or fangirl) you'll probably have them in your collection already. But if not, snap them up quick! Did I forget to mention that you'll receive the soundtracks too?

Buy your copy from here!

Indie Royale: The Graduation Bundle (PC/Mac)

What? More games for a mere pittance? Yes, here's another bundle from Indie Royale, featuring The Void, Dead Pixels, The Ship, 1000 Amps and LaserCat. Ok, so there's no standout 'must buy' title here... unless you look at the 'beat the minimum' unlockables that include the bonus Ichi and the incredible AirMech (pictured).


For a tiny £3.50 you can get your hands on the beta-release Steam key for AirMech and start playing this great little innovative action-strategy kill-em-up featuring giant transforming robots and all kinds of futuristic battleground chaos. Which is just what we like for breakfast here at RGCD HQ.

Buy your copy from here!

And remember kids - it's for charity, so dig deep! ;)

Sunday, 3 June 2012

POP: Methodology Experiment 1 (PC/Mac/Linux)


I'm going to kick this off by saying one thing: the less you know about this game before you play it, the better. I hope this is the first review you read; some others I've seen, including creator Rob Lach's own teaser video, give too much away.

Perhaps that's because, from a gameplay perspective, there isn't a whole lot to POP: Methodology Experiment 1. Concepts like replay value, player skill, and plot devices are meaningless when discussing this game, as all are notably absent. This title is so firm an exercise in "games as art," it's barely a game at all. This is seemingly Mr. Lach's intent. Hailing from Chicago, IL, USA, Rob Lach is an independent videogame developer who intentionally aimed to shake up the design of POP by creating the music tracks first, then forging the game concepts he came up with during that process around the music itself.