Showing posts with label Mac. Show all posts
Showing posts with label Mac. Show all posts
Friday, 26 September 2014
Shovel Knight (PC/Mac/Wii U/3DS)
I normally lead into these reviews by setting the theme or laying the foundation for a punchline, but this time this time I'll cut the (now traditional) waffle I'm famous for by simply saying that Yacht Club Games' Kickstarter-hit Shovel Knight is an absolute work of art. It's not the kind of indie game that wants to be famous for its 'message' or 'deepness of expression', it's instead the kind that polishes an established set of formulas and delivers a diamond-solid package.
Topics:
3DS,
indie games,
Mac,
PC,
Wii U
Boson X (PC/Linux/Mac/Android/iOS)
Being a physicist never looked so exhausting. Or so death defying. Mu and Heyo's Boson X is a runny, jumpy platformer of the breed that has been made world-famous by games like the viral leviathan that is Temple Run, and like all of its brethren a spiritual successor to the modern classic Canabalt.
This particular endless runner takes a graphical style begging to be described as 'Super Hexagon meets Another World' and sees the player in charge of a miniature scientist taking a really hands-on interest in particle-colliders. Simplicity and ramping difficulty are key players in this game, which eschews the bells, whistles and fripperies of bonuses and rewards in an appropriately scientific just the facts sort of way. This is gameplay pared down to a pure and simple form; Occam’s Razor taken to the run and jump genre.
Saturday, 13 September 2014
Powerglove Available! (PC/Linux/Mac/Commodore 64)
Initially released as an entry in the RGCD 2013 RGCD 16K C64 Game Development Competition (where it placed 3rd out of 15 entries), Lazycow's acclaimed 8-bit run 'n' gunner Powerglove is finally available to buy on Commodore 64 cartridge! This specially enhanced post-compo version features a revised five level map complete with Powerboots and Energy Doors, faster room-change transitions, slicker player controls, a map overview display, bug fixes, game balance tweaks and a (much-requested) shot sound effect!
But that's not all... In addition to all this awesomeness, over the past few months Matthias has also ported the game over to Windows, Linux and Mac OSX, making Powerglove the first game to be simultaneously launched on the C64 and modern-day systems since, well, ever! Exclusive to itch.io, this port of the game is completely faithful to the Commodore 64 original (despite featuring some minor enhancements such as parallax scrolling and optional pimped spritework). And the best part is that it's completely free!
If you enjoy playing Powerglove on your modern-day PC and have a Commodore 64, or maybe you're already familiar with the already-excellent competition build, you'd be a fool not to grab a physical copy of this all-new-and improved C64 version. Similar to last year's Super Bread Box, Powerglove is offered in multiple formats, coming either as a downloadable .CRT image for emulators or hardware such as the Ultimate 1541-II, on a real, physical cartridge complete with a 12-page printed manual and a bunch of ultra-cute vinyl stickers (available with standard cardboard packaging or a deluxe plastic case, the latter also including a double-sided A3 poster/map print). There's even an A2/A3 poster set bundled together with the .CRT download.
For prices and further information, head on over to our online store and order your copy today!
Topics:
C64,
indie games,
Linux,
Mac,
PC,
projects,
retro homebrew
The Dungeoning (PC/Linux/Mac)
Roguelikes are the hot thing these days, so much so now that as even a die-hard, long term fan for the genre, I'm beginning to roll my eyes when I see the term being thrown around. Especially when it's used loosely - "contains roguelike elements" (as in, not a roguelike) or some such. Don't think I'm a purist, but there's no doubt that these days it's being slapped on decidedly non-roguelike games in an effort to cash in on the genre's newfound popularity. Thankfully, The Dungeoning is not one of those titles.
Topics:
indie games,
Linux,
Mac,
PC
Continue?9876543210 (PC/Linux/Mac)
Indie gaming has a reputation of being deliberately opposing the the ideals of current mainstream gaming, and to some measure this is true. Some choose to subvert the 'norm' deliberately, choosing to single themselves out believing it to increase their weight in their own shallow end of the fish bowl. However, some have no agenda other than the simple need to express themselves in what amounts to a fleeting burst of human experience that we all share, perhaps an attempt to truly connect - if even just for a second - with another soul.
Topics:
indie games,
Linux,
Mac,
PC
Monday, 21 April 2014
FTL: Advanced Edition (PC/Mac/iOS/Linux)
We already reviewed the incredible FTL (Faster Than Light) a while ago so there is no point in waffling on, safe to say it was incredibly well received and if you don't own it already then go and see the ships medic. Immediately.
FTL: Advanced Edition is an expansion to the original release with new technologies, story elements and music. To sum it up so simply does the game a huge disservice. Subset have given the content to their existing customers for no additional charge (take note EA), in fact if you have Steam installed and you have this game in your list it has most likely already updated to this version (take note EA). Should you have purchased this game elsewhere simply download the latest version from your account page, and well... it's not rocket science.
Topics:
indie games,
iOS,
Linux,
Mac,
PC
Friday, 7 March 2014
KiloBite (PC/Mac/Linux)
After the experience of extensively playing Hermitgames' amazing qrth-phyl I was convinced that I had seen all that the age-old 'snake' genre had to offer. qrth-phyl totally nailed it; ever changing gameplay, amazing soundtrack, visuals to die for - the game had it all. I felt as though I'd never be impressed by a snake clone again - and then I discovered KiloBite, a modest little debut release from Cake Collective, and the illusion was shattered.
I know that at first glance it appears to be nothing other than a clone of 'inner cube' sections of qrth-phyl - and in many ways I suppose that's a fair analysis. However, whereas qrth-phyl was all about the experience and atmosphere, KiloBite simply takes what was (arguably) the best part of the game, further distils the formula until it is at its most pure and simplistic level, then increases the tempo and gives it a quick-fire, high-score chasing arcade tweak. Add to the mix a dirty, distorted CRT filter and RGB splits, tight joypad controls and a neat scoring mechanic - and the end result is a lightweight yet intense little gaming gem.
Topics:
indie games,
Linux,
Mac,
PC
Thursday, 27 February 2014
Intake (PC/Mac)
Cipher Prime Studios has really carved a niche for themselves with their games that heavily incorporate bright, colorful neon-tinged design with smartly blended musical elements. For example, I'm a huge fan of Fractal, an exquisitely crafted, intense puzzler. The studio has really upped their game with their newest release, Intake, which hearkens back to the sweaty days of score attacking in the local arcade machine, if the local arcade machine housed a blend of heavy dubstep fused to a shooter on acid dressed up as Dr. Mario.
Topics:
indie games,
Mac,
PC
Saturday, 5 October 2013
Developer Interview: Magnetic Realms
(Further to RGCD's recent review of Inescapable, Matt Fielding of Magnetic Realms kindly took the time to answer some of our burning questions).
As a way of introduction, please could you give a brief paragraph or two about your history in the videogames industry and how/why Magnetic Realms was founded?
My first job was at Future Console Design in Doncaster, UK, where we made the Xploder range of cheat cartridges for the PS1, N64 and later the PS2. We also did some Dreamcast and Gameboy stuff. After I moved back to Australia I worked for Firemint in Melbourne on a few Gameboy Advance and mobile games, and a bit later at Transmission Games where I worked on a couple of Xbox 360/PS3/PC games.
Magnetic Realms was born from my disillusionment with the games industry and the nature of modern (console) game development. Game programming had lost it's fun for me, and I wanted to try and get it back.
Topics:
indie games,
interview,
Linux,
Mac,
PC
Monday, 30 September 2013
Inescapable (PC/Mac/Linux)
'Lovecraftian cosmic horror meets 1960-70's science fiction' sets the scene of Inescapable, the debut release from Tokyo-based one-man indie studio Magnetic Realms, a dark tale of routine spacefaring mission gone horribly wrong in the guise of an exploratory platformer.
An unexpected rendezvous with the ominous sounding Templeman Industries in orbit above a mining colony results in you and your fellow crewmates crash landing on alien world, and after making your way to the dig site it soon becomes clear that the miners have found something a little more interesting than the usual minerals and ore. Before long you'll be exploring cyclopean ruins deep beneath the planet's surface, fighting your way through an endless army of monstrosities and solving a variety of item-based puzzles.
Topics:
indie games,
Linux,
Mac,
PC
Tuesday, 24 September 2013
Heroes of Loot (PC/Mac/Linux/OUYA/iOS/Android)
Heroes of Loot is the latest OUYA title from Orange Pixel, developers of the superb Gunslugs. Whereas the latter is their take on the run 'n' gun arcade genre, Heroes of Loot is described as a Rogue-like with extra helpings of Gauntlet.
Monday, 23 September 2013
Doppleganger (PC/Mac/Linux/XBLIG)
Doppleganger has recently been released on PC, five years after making its debut on Xbox Live Indie Games and six years after we first previewed the game back in RGCD issue #03. Originating from a simpler time before the current day indie-scene explosion, the game is essentially a mash-up of Jeff Minter's Iridis Alpha and the coin-op classic Defender - and as that would suggest, it's a ton of classic retro-style twitchy-shmup fun. Also, in contrast to the XBLIG release the pc version is completely free - which is always a good thing.
Topics:
indie games,
Linux,
Mac,
PC
Friday, 13 September 2013
Verminian Trap (PC/Mac/Linux/Ouya)
[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors permission].
Locomalito and Gryzor87 are on fire right now. It seems like only yesterday that Gaurodan came swooping down onto PC and Ouya screens and now they've released a four-player follow-up-of-sorts to They Came From Verminest. Inspired by the likes of Wizard of Wor and Battle City, Verminian Trap has the player (and up to three friends) stranded in an alien bug nest with zero chance of escape - the only option open to you is to take out as many of the little critters as you can before you ultimately end up as their lunch.
Topics:
indie games,
Linux,
Mac,
Ouya,
PC
Thursday, 12 September 2013
Crypt of the Necrodancer (PC/Mac) (Preview)
As a StepMania veteran, I like to think that rhythm games are my thing. Mind you, I'm no Guitar Hero or Rock Band star but I can at least move my fingers to a beat. I also enjoy my roguelikes; Dwarf Fortress, Realm of the Mad God, POWDER - all of which are games so difficult that you are left with a real sense of accomplishment by simply making it through the first or second floor alive. Brace Yourself Games's Crypt of the Necrodancer however, is a whole other ball game. It's a roguelike in foundation... that is, until you try to move. At that point, the game pats you on the head, says "Nice try", and displays a little [MISSED!] on the screen. Oh yes, ladies and gentlemen; believe it or not, Crypt of the Necrodancer is a roguelike rhythm game.
Topics:
indie games,
Mac,
PC
Sunday, 25 August 2013
The Agent: Glory to Moscow (PC/Mac)
Developed in nine hours for Creative Assembly's "The 80s" game jam, Bristol-based Force of Habit and Clockwork Cuckoo's The Agent: Glory to Moscow is modelled after a fictitious lost Russian arcade game of the 1980's, with influences including cold war propaganda, Soviet aerobics videos and esoteric Russian technology.
Topics:
indie games,
Mac,
PC
Friday, 26 July 2013
Anodyne (PC/Mac/Linux/iOS)
From the moment you start Anodyne, its creators Sean Hogan and Jonathan Kittaka send you on an imaginative journey where the feeling of isolation runs rampant and the need to connect in a disconnected world where fantasy and reality exist adjacent to each other drives you to the truth. Your quest starts as you play a boy named Young and follow his progress through The Land to get to the Briar. Aided by the Village Elder, armed with a trusty broom (only real men use brooms), you traverse many lands solving puzzles in dungeons a la Zelda and unraveling the mystique that shrouds the world while ethereal sounds punctuate your footsteps.
Retro Racing (PC/Mac/iOS/Android/Ouya)
In a lot of ways, Retro Racing is exactly what I wanted. A top-down 2D racing game with simple, clear graphics and a perfect feeling physics model. Those who remember Nitro on the Amiga will likely start drawing some direct comparisons, and as well they should, because Jamie "Mr Qwak" Woodhouse was also the author behind that classic. With its engine roaring at the start grid alongside other releases trying to keep the cult genre of top-down racing alive, despite all its efforts Retro Racing is just not quite substantial enough to beat the competition.
Wednesday, 24 July 2013
Thomas Was Alone (PC/Mac)
Games rarely balance humor whilst asking life defining questions. Who am I? Why am I here? Am I defined by my actions or by who I associate with? Mike Bithell is willing to rectify this with the wonderful Thomas Was Alone.
The game revolves around a rectangle called Thomas who blips into existence one day with no comprehension of what he is and why he is here. During his travels he encounters more individuals who are equally confused but seem to have inherent abilities that are useful to Thomas and continuing his journey through the unknown. The relationships the tiny blocks develop are hilarious and also heart warming - so don't hit Wikipedia before playing as you'll ruin half the fun.
Topics:
indie games,
Mac,
PC
Thursday, 11 July 2013
Organ Trail: Director's Cut (PC/Mac/Linux/iOS/Ouya)
The zombie apocalypse is (once again) upon us and you must travel across the United States with your band of survivors. America is in poor shape and necessities are in short supply so grab your boomstick and get scavenging! In The Organ Trail hordes of zombies are everywhere... complimented by an (un)healthy dose of dysentery.
The Organ Trail has several key elements of game play which involve a combination of managing your group, repairing your car and other key tasks to keep the danger at bay. The most nerve wracking sections include evading biker gangs and hunting for supplies whilst fending off the many things trying to eat you - and without spoiling anything too much, it ain't just zeds you have to watch out for.
Thursday, 20 June 2013
Futuridium Extended Play (PC/Mac/iOS)
When Andrew Braybrook's Uridium first came out on the Commodore 64 back in 1986, no other shoot 'em up had dared to present players with an enemy that was up to 10 screens in length whilst allowing full freedom of left and right scrolling, and few have pulled it off so well since. It was this sense of scale that made the undisputed 8-bit classic (and its 16-bit sequel) so special. Piloting a nimble one-man Manta fighter craft and taking on a fleet of epic armed-to-the-teeth alien dreadnoughts was no walk in the park, yet the sense of achievement felt as you pulled away from the disintegrating wreckage of each gigantic battleship was more than worth the effort; a real 'fist-in-the-air' victory moment, every time.
As you can no doubt tell, I'm a life-long fan of the franchise with Uridium being one of my earliest videogame memories and a shmup I still play regularly today. So, you can imagine my excitement when I first discovered Mixed Bag's beta of Futuridium EP a couple of months ago, a game preview that delivered the classic experience of Uridium in a fresh 3D perspective backed up by a bassbin-rocking glitch-hop, breakbeat and drum and bass soundtrack.
After sending the Italy-based development team a rather gushing fan letter, RGCD were invited to help further playtest the game through the final stages of development - and now, (you lucky, lucky people) the finished full game is available for free download (and soon for purchase on iOS).
Topics:
indie games,
Mac,
PC
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