Friday, 13 September 2013
RGCD News Update
It's been a while since I posted one of these general RGCD news updates, and to be honest so much has been going on here that it is hard to know where to start! There are new C64 game projects to be announced, recent developments and updates on the Android based Ouya micro-console, an RGCD Steam Greenlight channel - the list just goes on and on. We've also brought on board a few new writers lately who've been keeping the game reviews rolling over whilst I've been frantically trying to keep up to date with other projects, so you've them to thank for the fact there isn't virtual tumbleweed rolling by on the front page of this website.
Ok, so join me in grabbing a coffee/tea/beer and let's have a catch-up...
Topics:
general
Verminian Trap (PC/Mac/Linux/Ouya)
[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors permission].
Locomalito and Gryzor87 are on fire right now. It seems like only yesterday that Gaurodan came swooping down onto PC and Ouya screens and now they've released a four-player follow-up-of-sorts to They Came From Verminest. Inspired by the likes of Wizard of Wor and Battle City, Verminian Trap has the player (and up to three friends) stranded in an alien bug nest with zero chance of escape - the only option open to you is to take out as many of the little critters as you can before you ultimately end up as their lunch.
Topics:
indie games,
Linux,
Mac,
Ouya,
PC
Thursday, 12 September 2013
Crypt of the Necrodancer (PC/Mac) (Preview)
As a StepMania veteran, I like to think that rhythm games are my thing. Mind you, I'm no Guitar Hero or Rock Band star but I can at least move my fingers to a beat. I also enjoy my roguelikes; Dwarf Fortress, Realm of the Mad God, POWDER - all of which are games so difficult that you are left with a real sense of accomplishment by simply making it through the first or second floor alive. Brace Yourself Games's Crypt of the Necrodancer however, is a whole other ball game. It's a roguelike in foundation... that is, until you try to move. At that point, the game pats you on the head, says "Nice try", and displays a little [MISSED!] on the screen. Oh yes, ladies and gentlemen; believe it or not, Crypt of the Necrodancer is a roguelike rhythm game.
Topics:
indie games,
Mac,
PC
Friday, 6 September 2013
100 Rogues (Ouya/iOS)
Time for a bold announcement. Towerfall may well be the top multiplayer game on the Ouya, but Wesley Paugh's 100 Rogues is hands-down the best single-player game available for the console - at least in this humble reviewer's opinion. More Rogue-lite than Roguelike, with its SNES-era production values and console gameplay, not-to-be-taken-seriously bestiary, boss battles and tongue-in-cheek humour, I'd probably go as far as to say its my favourite classic-style rogue game released to date.
It's not often I can claim that my second playthrough of a game resulted in me dying in the pits of hell, mercilessly butchered by a clown and a pack of gummi-rats shortly after defeating the pope. In 100 Rogues that very fate was realised. Another epic encounter saw my luckless crusader almost vanquished by a rocket-launcher wielding robot, barely surviving close combat, yet ultimately winning the battle by throwing an arrow at the fiend whilst bravely fleeing the scene. Neat, huh? But it has to be said that nothing beats the time I slayed Satan by biting him in the groin whilst in the guise of a giant dinosaur. Oh yes, this game is full of these moments.
Topics:
indie games,
iOS,
Ouya
PESTER (PC/XBLIG/Ouya)
My mother always told me, "If you can't say anything nice, don't say anything at all." If I followed her advice, This review would end after the next paragraph or two.
To many aspiring game developers, creating a shoot 'em up (shmup hereafter) may seem like the obvious choice for a first project. On the surface it's one of the simplest concepts, only needing a few collision detection routines to tell if your bullet has connected with an enemy or an enemy bullet has collided with you, and some simple scoring logic. Add to that some brightly-coloured graphics, some shooty-bangy sound effects and a repeating background track. Bang. Job done. Add a price tag and you have one shitty-shmup ready for retail release on XBLIG or the portal of your choice.
What many developers don't realise, is that under the surface of a good shmup, there needs to be much more than just shooty-bangy sounds and enemies to kill. There needs to be some method in the madness, be it in the form of intelligent scoring systems, interesting mechanics, or even just intricate bullet patterns that players need to learn and master to navigate through unscathed. In addition to this, a cleverly considered colour palette to easily differentiate bullets and destructibles from the backgrounds they fly over helps - as does working collision detection and tight controls.
Sadly, Pester falls firmly, squarely, and awkwardly into this shitty-shmup category, breaking both of its ankles upon impact.
Topics:
indie games,
Ouya,
PC,
XBLIG
Sunday, 25 August 2013
Gommy Medieval Defender (MSX)
"Let's rock!" The sampled voice at the beginning of early nineties Amiga coverdisk game Ork Attack plays in my head every time I fire up Gommy Medieval Defender. I used to play Ork Attack to an eye-bleeding extent and to see a game very similar to it appear on the MSX is exciting indeed!
There's something primevally satisfying about belting enemies on the head with a rock as they try to scale the walls of your castle. Like a hard-coded impulse in the mind to really get jollies from defending a huge pile of masonry. Maybe that's why we're such territorial dicks at times. Retroworks' Gommy Medieval Defender, which recently came fourth in this year's MSXDev coding contest, has a direct line to this ancient butthead sector of the human brain and is a clobbering good laugh.
Topics:
MSX,
retro homebrew
The Agent: Glory to Moscow (PC/Mac)
Developed in nine hours for Creative Assembly's "The 80s" game jam, Bristol-based Force of Habit and Clockwork Cuckoo's The Agent: Glory to Moscow is modelled after a fictitious lost Russian arcade game of the 1980's, with influences including cold war propaganda, Soviet aerobics videos and esoteric Russian technology.
Topics:
indie games,
Mac,
PC
Friday, 23 August 2013
Gunslugs (Android/iOS/OUYA)
Gunslugs is a run 'n' gun title that is decidedly retro in its approach and the concept will be instantly familiar to anyone who has played, well, pretty much any action arcade game from the 1980s and early 1990s. Advance your gun-toting hero onwards to the right, blasting anything and everything that stands in your way. Rinse and repeat.
Our friends at Wide Pixel Games recently paid similar homage to the 80s arcade era with their Ouya release, Heavy Recoil. However, where Heavy Recoil focused on delivering a genuinely authentic vintage arcade experience, Orange Pixel have instead opted to infuse Gunslugs with a modern twist; random level generation. After all, this is 'retro' gaming as viewed in 2013, not 1986.
Topics:
Android,
indie games,
iOS,
Ouya
Tuesday, 20 August 2013
Headblaster (PC)
We live in a golden age of electronic entertainment, everywhere we turn there are hundreds of fully interactive, deep, challenging experiences full of three dimensional characters with heavy hearted back-stories pursuing their goals within vast, realistic and realized worlds.
In contrast, Headblaster by Loud Noises raises a middle finger salute and screams out "fuck it - let's take some drugs!" before exploding onto your screen in a short-lived yet riotous cacophony of fun.
Topics:
indie games,
PC
Thursday, 15 August 2013
rymdkapsel (Sony Vita/iOS/Android)
Martin 'grapefrukt' Jonasson has been making flash games for a decade, and his latest creation, rymdkapsel, is a little gem. The minimalist space-station construction real-time-strategy tower-defence game has been out on Sony's Vita for some time (the console on which I've been playing it) and was just released for Android and iOS, for which it's likely an even better fit due to its touch-heavy interface.
So what's it all about? No plot or back-story to mess around with here. The player is stationed on a floating island of sorts, with a few minions available to do their bidding. Using touch controls, one must place 'rooms' to expand their stronghold. The trick is that these rooms are much like Tetrominos in that they are randomly selected, you get what you get, and they must be rotated and manipulated to achieve the finest configuration.
Topics:
Android,
indie games,
iOS,
Sony Vita
Friday, 9 August 2013
Savant: Ascent (PC)
Holy shit. It isn't often a game makes me say that. Out loud. However, Savant: Ascent by D-Pad Studio, did exactly that.
Inspired by the album covers and artwork created for - and music created by - EDM/dubstep/glitch hop artist extraordinaire Savant, this game is truly unique. It storms onto your screen with the presence of the horned child of a lusty Skrillex after a sweaty three-way romp in a motel with Castlevania: SoTN and a bullet-hell shooter.
Topics:
indie games,
PC
G-Force (PC)
Back in the early days of RGCD, before Death Ray Manta, before SYNSO, and even before War Twat, we previewed a work-in-progress game by a chap called Oddbob (aka Rob Fearon). That game was G-Force, essentially a remake of a ZX Spectrum game of the same name by Boris Baginski, a niche and "untypical" shmup that was described by Crash magazine in 1984 as a "hard game to describe as it fits in with no known categories and resembles no other game we have seen".
Well, that just goes to show how useless Crash's review staff were, because in a nutshell G-Force is Atari's coin-op classic Tempest realised in 2D. And to that note, if the original ZX Spectrum G-Force is no more than Tempest in 2D, then Rob's remake is arguably the eye-popping Atari Jaguar exclusive Tempest 2000 in 2D, complete with an extra serving of psychedelic Jeff Minter-sauce.
Topics:
indie games,
PC
Thursday, 8 August 2013
Cropky (Amiga)
Yikes! There aren't many games that will get me screaming at my monitor in pure frustration at my lack of skill. Ladies and gentlemen, this game is one of them. Cropky by C&A Fan is an Amiga port of an 8-bit Atari game released in 2011, which itself was an adaptation of an old pen and paper game that is commonly known as 'Dots', but with a little twist.
Starting with an empty grid of dots of varying shapes, two players (either human or AI) take turns to add a single line between two unjoined adjacent dots. These lines can be in any direction, including diagonally, but must not be longer than one square in length, and must not cross other lines already on the playfield. This continues until no more moves can be made. Whoever cannot make a line during their turn loses the game. Simple, right?
Topics:
Amiga,
retro homebrew
Wednesday, 7 August 2013
Malaika (MSX)
Created as an entry for the MSXdev 2013 competition, Revelo Videogames' Malaika was particularly well received by the judging panel and was awarded second place in the final results. Karoshi's Shouganai may have beaten it to the top of the winners podium, but as far as I'm concerned, Malaika was the real winner. Why? Well, its simply because I LOVE Bubble Bobble, and Malaika is an MSX exclusive love-letter to Taito's masterpiece, sharing many of its mechanics with the classic and the feel isn't too far removed either as a result.
Topics:
MSX,
retro homebrew
Gaurodan (PC/Linux/Ouya)
[This review was originally written by J. Monkman for indiegames.com, and has been reposted here with the editors permission].
A mere five months in development, Locomalito's homage to Choplifter, Defender and the classic monster movies of yester-year has been unleashed into the wild! Destroy the puny armies of mankind, battle collossal creatures and lay waste to the sleepy towns of the sun-drenched Canary Islands, all in glorious vintage coin-op-o-vision whilst Gryzor87's thematic chip tunes blast out in the background! Oh yes, there is a whole lot of authentic 1980's fun to be had in Gaurodan.
However, the big reveal - and indeed the reason why this particular release is so special - is that Gaurodan is the first Locomalito game to be released on a console as well as PC. Enter centre stage... the Ouya.
Topics:
indie games,
Linux,
Ouya,
PC
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