Wednesday, 23 January 2013
Streemerz (NES)
Taking inspiration from the old arcade and NES classic Bionic Commando, Streemerz started life as a mock-NES game on Flash and the video game development tool, Multimedia Fusion, only to almost inevitably be reborn as the genuine NES article, one of a growing number of demakes spreading throughout the retro homebrew scene like Japanese knotweed.
Although the name might suggest otherwise, Streemerz is not a game where you run around throwing streamers into the air to enforce a children's party atmosphere wherever you go. In fact you are a member of the Super Strength Emergency Squad Zeta, (Streemerz, geddit?) who has just infiltrated one of the evil Master Y's (aka Derek Yu of TIGSource and Spelunky fame) flying fortresses and set a bomb to charge. With Master Y and his minions alerted to your presence, your mission is to ascend to the top of the fortress where a helicopter rescue awaits.
Topics:
NES,
retro homebrew
Teleglitch (PC/Linux)
"A Roguelike top-down shooter with pixel graphics." Before I had even finished reading this description, I was PayPal'ing $13 USD to the folks behind the game, anxiously awaiting the first playthrough. Information about the origins of Teleglitch are mysterious, much like the game itself; the Facebook page has only a handful of posts, and the official site contains no wisdom as to the background of its creators Johann and Mihkel Tael. I am fine with this, as the sublime beauty of the game is what matters here, and that you purchase it immediately, if you're a fan of Quake, Doom, Alien Breed, the Aliens franchise, or roguelike and survival horror genre games in general.
Topics:
indie games,
Linux,
PC
Red Rogue (PC/Mac/Linux)
My first ever contact with a roguelike RPG was in the early 1990's when I turned left down a tunnel and ended up losing almost a whole day to a public domain game on the Amiga, the name of which sadly now escapes me (possibly Moria? - JM). It was a game with that brilliant stupidity that often appears with roguelikes, and was bags of "ah well, I died, who cares" fun.
That's the big secret about roguelikes. They look complex and poindexterish but a lot of them are pure distilled gameplay crammed into a single dimension and covered in ASCII sauce. Or at least, they are how I play them.
Red Rogue throws a Potion of Side Scroller over the standard roguelike setup, flipping the roguelike genre on its side and giving us a lateral look into the dungeon as our heroine Rogue and her minion Minion battle orcs, kobolds and vampires among others and try to get past level four of the dungeon without Minion dying. Or at least, that's how I play it!
Topics:
indie games,
Linux,
Mac,
PC
Callisto (Atari XE/XL)
Jason Kelk's Callisto, written for the ABBUC Games Competition 2012, has taken me back to a simpler, happier age of gaming. Come on, you remember: a time when you didn't need a tutorial to learn the controls of a new game, seventeen fingers to execute that elusive special move, or a degree in computer science to install the darn thing on your computer.
It's a sideways scrolling shoot 'em up: fly, shoot, dodge and weave. That's it. No pyrotechnics when you pull the trigger, no quadruple shot with plasma cannon and confetti power-up, no super-nukes or chain reaction mega-explosions.
You might describe it as a purists' shoot 'em up. Everything it does, it does smoothly and beautifully, but it is the genre stripped to its essentials. There are no power-ups or bonuses for destroying enemy waves, and there are no end-of-level guardians to defeat.
Topics:
Atari XE/XL,
retro homebrew
Friday, 21 December 2012
2012 C64 16KB Cartridge Game Development Competition Results
After several weeks of playing, analysing, discussing, praising and criticising, our judging panel has finally turned in the results of this year's C64 Cartridge Development Competition!
As explained in the scoring section of the competition page, the scores were calculated using mean averages with the highest achievable score being 65 points (if all judges had scored a game 13 points in all categories). I won't bore you with lists and tables of who scored each game what, instead I have listed the games below in order of placing with the final scores and comments.
Before continuing I'd like to say a massive 'thank you' to everyone involved - 2012 was another fantastic year for C64 gaming because of your work and dedication. I can only hope that you'll be back again for another round in 2013!
(Note that in the following comments I specifically asked the judges to constructively criticise the games submitted - not because they were bad, but because they were all very good! Therefore, although the tone of the comments may seem negative in places, no hard feelings are meant by our panel - the goal of this is simply to point out where (in their opinion) the entries could have been improved.
As explained in the scoring section of the competition page, the scores were calculated using mean averages with the highest achievable score being 65 points (if all judges had scored a game 13 points in all categories). I won't bore you with lists and tables of who scored each game what, instead I have listed the games below in order of placing with the final scores and comments.
Before continuing I'd like to say a massive 'thank you' to everyone involved - 2012 was another fantastic year for C64 gaming because of your work and dedication. I can only hope that you'll be back again for another round in 2013!
(Note that in the following comments I specifically asked the judges to constructively criticise the games submitted - not because they were bad, but because they were all very good! Therefore, although the tone of the comments may seem negative in places, no hard feelings are meant by our panel - the goal of this is simply to point out where (in their opinion) the entries could have been improved.
Topics:
C64,
competition,
retro homebrew
Wednesday, 19 December 2012
Sub Hunter Cartridge Available! (C64)
RGCD and Psytronik Software present another collaboration project - an oldie-but-goldie from 2008, Sub Hunter is finally given an update and a long-awaited official cartridge conversion.
If you've followed the C64 scene for the last few years then the chances are that you have already played this great little game (and if not, well, you are in for some good times ahead, as highlighted in our own review). Sub Hunter is one of the few homebrew titles that has really stood the test of time well, with its varied level-to-level game design always keeping the player on their toes.
This PAL/NTSC compatible cartridge version of the game features the intro sequence, instructions and main game all included within a GS-friendly joystick controlled menu system designed by Enthusi (Martin Wendt). Some minor bugs were fixed (raster splits improved), but otherwise it is the same as the previous version without the minor hassles associated with using disk or tape media.
Sub Hunter is available in two packaging types, a standard card carton and a more expensive 'deluxe version' that comes in a plastic case (a Universal Game Case with a specially cut foam insert to hold the cartridge). The standard version is priced at £25 inclusive of UK/Europe shipping, and £26 for the rest of the world, whereas the deluxe version costs £30 (UK/Europe) and £32 (rest of world).
The game itself comes in a transparent blue cartridge shell internally illuminated by a flashing LED, complete with a printed manual and a vinyl RGCD sticker.
Please note that Pystronik Software are also selling the game as a download, on tape, and budget or premium disk for £1.99/£3.99/£4.99/£9.99 respectively (plus shipping). The game is also available (legally) for free download over at the Commodore Scene Database (CSDB).
So what are you waiting for? Grab your copy from our shop page today!
Topics:
C64,
projects,
retro homebrew
Thursday, 13 December 2012
Avalanche (VIC20/ZX81/CBM PET)
It's been a year since we last featured Revival Studios here at RGCD, and over the past 12 months they’ve released a staggering number of games across a number of retro platforms. I knew that they were an active publisher, but quite frankly Martijn's little self-run label puts RGCD's own activities to shame, with 12 new games developed in-house for a number of platforms and released this year alone. So today we’re going to have a look at Avalanche, a neat little reaction title for the VIC20, PET and ZX81 based on a earlier Revival Studios title (ColorClash), and a game that I should have written about last month when it was still the studios newest release.
Topics:
CBM PET,
retro homebrew,
VIC20,
ZX81
Wednesday, 12 December 2012
Maldita Castilla (PC)
Years in development and interrupted by several other projects, Locomalito and Gryzor87's long-awaited retro-gaming epic Maldita Castilla (Damned Castille) has finally arrived. A well-researched and meticulously detailed tribute to both 1980's arcade hack 'n' slash coin-ops and medieval Spanish folklore, last year's preview has evolved into arguably one of the freeware highlights of the year, putting many commercial indie releases and official 'retro-reboots' to shame.
Maybe it's because as a young child I used to be (almost) obsessed with reading up about mythical creatures and beasts, but Maldita Castilla really struck a chord with me – and undoubtedly, the fact that Locomalito has got the arcade machine aesthetics down to perfection also helped. Playing like a combination of the obvious Capcom influences (Ghosts 'n' Goblins / Ghouls 'n' Ghosts / Black Tiger) but with a darker, European atmosphere, the game sees you in the role of a member of the Castille Royal Guard on a mission to free the region of demons and denizens by lobbing a variety of deadly (and at times unlikely) weapons in their faces.
Topics:
indie games,
PC
Monday, 10 December 2012
Fruitmatter (PC/Mac)
Anything with even a hint of pixellated neon, demoscene-era design cues tends to catch my eye, so I knew at first glance that Fruitmatter was a game I just had to check out. It's not often one comes across an indie arcade shooter that really brings some unique ideas to the table, and this title turned out to be quite the sweet treat in that regard.
Topics:
indie games,
Mac,
PC
Tuesday, 4 December 2012
Kobayashi Maru: Final Available! (Atari Jaguar CD)
"Xu's United Nations Tetrad are under simultaneous attack from The Ebil Alliance. All that stands between TEA and the XUNTS is you and your warpships. You are the only officer capable of piloting these ships and are therefore the last hope of all XUNT-kind..."
Kobayashi Maru: Final is the first of several proposed Atari Jaguar releases from Reboot to be published in physical format by RGCD. Following our glowing review of an earlier build back in 2011, this version has been further updated and fine-tuned following player feedback for commercial release. Use your rotary controller (adjustable to allow for sensitivity of your particular spinner) or regular Jaguar pad to steer your warpship in this arcade space shooter, battling countless drones and huge boss craft in ever-tougher waves of attack. Featuring subtle use of the Jaguar's RMW graphics capabilities, background graphics blend together as you tear around in the upper atmosphere over four worlds.
Kobayashi Maru: Final runs at 50/60 FPS (NTSC/PAL) written utilising a version of the new Raptor Engine by Reboot and it can be played with either a rotary controller (such as Chaos Reins, Tyrant or Jonathan Ascough pad) or a regular Jaguar joypad. This retail version features updated graphics, new sound effects, webscores and of course supports Memory Track game saves. The physical copy comes cellophane wrapped in a standard DVD box with full colour printed inlay on a full face printed, glass-mastered CD, direct from the factory (100% professionally produced in the UK). It requires no additional hardware to run other than the Jaguar CD console itself.
Priced at £24 inclusive of UK/Europe shipping, and £25 for the rest of the world, Kobayashi Maru: Final is available to buy from our shop page today!
Topics:
Atari Jaguar,
projects,
retro homebrew
Saturday, 1 December 2012
RGCD C64 Cartridge Development Competition 2012
The second RGCD C64 Cartridge Development Competition concluded at midnight on the 30th of November with 10 brand new games (and 3 re-releases) for the C64!
Featuring conversions, original concepts and genre favourites, the last few days have been a frenzy of activity in the C64 scene as a result of the hard work the entrants put into coding their competition games over the past few months. With CSDB already becoming saturated in cracks and re-releases I've put together a brief introduction to each submitted competition entry below, listed alphabetically with links to their original database pages. Fire up your C64 or emulator and enjoy!
Unfortunately, due to real-life work pressures and commitments with other games, Richard didn't managed to complete his little Amazonian-themed horizontal-shmup, but the preview he submitted was very promising, with atmospheric music, nice graphics and solid gameplay. Richard has already assured us that the game will be finished early next year, and we're really looking forward to the final result of his work.
A close-to-deadline entry (but not the closest!), Enthusi, iLKke and Conrad joined the competition with nothing to show a few weeks back, yet the end result is already a CSDB favourite. A simple yet addictive puzzler based on PhotoStorm's Quartet (by iLKke and Richard Davey), Assembloids is all about assembling faces against a tight timer. Featuring high score verification codes and full screen open-border presentation (on both PAL and NTSC) there's a lot going on behind the simple design. Using player feedback, the team are already finalising a retail version with some nice improvements. Expect to hear more news on this one soon!
If the competition was about retro design, The Mad Scientist would be at the top of the score board with his fun and extremely challenging Manic Miner clone. It may have been more appropriate for the player character to be a sock escaping the laundry instead of a worm(?), but the game is already proving to be popular with the C64 old-school gamers over at Lemon64. I personally like the fact that the player character changes height when moving, resulting in the platformer requiring a little more thought whilst playing. Delightfully bonkers.
A welcome return to this year's compo (in addition to Endurion's other main contender), the formerly retail-only two-player version of Get 'Em DX is now free to download! Still a firm favourite here at RGCD HQ, it may lack somewhat in originality (being an improved version of a 2011 entry) but nonetheless it is still very much worth a play.
Ice00's 16KB Giana Sisters clone was a welcome addition to this year's line-up, with some excellent music from Dustbin and 15 stages of challenging and enjoyable run 'n' jump gameplay. NTSC and GS compatible, featuring a highscore table and even mid-level checkpoints it is clear a lot of effort went into the design - even if it is clearly inspired by one of the C64's most well-known platformers.
Match-Buster was announced near the beginning of the competition, but Simon Stelling kept the game firmly under wraps until the deadline. It may look like a bog standard mini Boulder Dash clone, but it actually features some really clever design mechanics borrowed and inspired from a variety of other games (including Pushcat and Portal), and even an attract mode showing how the game is played! Already excellent, there's still a lot of blank space left in the 16KB rom for additional content making Match Buster another game that I hope will see further post-competition improvements.
With its deliberately silly name, SOS left us guessing until the deadline as to what to expect from Monkey Eat Milkey, and hearing the news that Goin' Sideways artist Redcrab was involved only further whetted our appetite. A noteworthy improvement over last year's Pong clone, Monkey Eat Milkey is a simple, fun and beautifully presented one or two-player joystick-waggle game, with players frantically pulling left and right whilst burping their monkey at set intervals.
In addition to working on his main entry, Achim also packaged up his Seagull-vs-Sheep arcade game as a cartridge image when the competition was first announced. Defecating on sheep in order to protect a farmer's crop may sound like a questionable game design choice, but nonetheless you cannot deny that On The Farm III is both original in concept and fun to play.
We knew that Achim was working on a tribute to the Atari 2600 classic Keystone Kapers, but when Rent A Cop popped into the RGCD inbox complete with a surprise soundtrack by glitch musician Goto80 our ears exploded with joy. Like the original, the game itself is very solid and hopefully we'll be able to negotiate a final cartridge release with Achim in the near future. Grab your nightstick and bash some burgulars!
Joining the competition only a few days ago, P1X3L.net's conversion of complex indie-title SpaceChem may seem a little sparse, but there's a reason - it is probably the first and only game in about 28 years which is made for the Commodore Ultimax (a machine with only 4KB RAM, no Kernal, no Basic, no Font and no serial I/O). It seems the 16KB limitation wasn't enough of a challenge on it's own! ALeX and Retrofan plan to continue work on a proper C64 version after the competition, and it will be nice to see this challenging and educational puzzle game reach it's full 8-Bit potential.
Similar to Endurion and Achim, David's plan was to submit his Spike Dislike remake as a backup entry whilst he worked on another game, but sadly his stunning looking metroidvania wasn't finished in time. However, as a 16KB game Spike Dislike remains a respectable entry, despite the lack of any extra content. Here's hoping that David completes his other project in the near future!
This is the game that a *lot* of you were waiting for, and although it's only the 16KB version (which is not exactly the same as the Play Expo Edition we featured a couple of months ago), it shows huge potential for the final, official 64KB Vlambeer release due next year. Paulko64 and Encore promised a faithful conversion in 16KB - and delivered.
Finally, another late surprise - Endurion and Smila's Wonderland brings classic NES Zelda-style arcade adventuring to the C64 in 16KB! Featuring an insane number of locations (including an above-ground and under-ground world), boss battles, object utilisation and inventory, could Wonderland be the 2012 Fairy Well?
All the above games can be downloaded in a single zip archive here. We recommend VICE if you are looking for an emulator to run the cartridge images on.
Well, that's it for this year! The vote sheets have been sent off and if all goes to plan we'll have the final results ready to announce in two weeks time. Join us in having a beer and lets collectively raise our glasses to all the entrants who managed to beat the deadline! Good luck!
Featuring conversions, original concepts and genre favourites, the last few days have been a frenzy of activity in the C64 scene as a result of the hard work the entrants put into coding their competition games over the past few months. With CSDB already becoming saturated in cracks and re-releases I've put together a brief introduction to each submitted competition entry below, listed alphabetically with links to their original database pages. Fire up your C64 or emulator and enjoy!
Unfortunately, due to real-life work pressures and commitments with other games, Richard didn't managed to complete his little Amazonian-themed horizontal-shmup, but the preview he submitted was very promising, with atmospheric music, nice graphics and solid gameplay. Richard has already assured us that the game will be finished early next year, and we're really looking forward to the final result of his work.
A close-to-deadline entry (but not the closest!), Enthusi, iLKke and Conrad joined the competition with nothing to show a few weeks back, yet the end result is already a CSDB favourite. A simple yet addictive puzzler based on PhotoStorm's Quartet (by iLKke and Richard Davey), Assembloids is all about assembling faces against a tight timer. Featuring high score verification codes and full screen open-border presentation (on both PAL and NTSC) there's a lot going on behind the simple design. Using player feedback, the team are already finalising a retail version with some nice improvements. Expect to hear more news on this one soon!
If the competition was about retro design, The Mad Scientist would be at the top of the score board with his fun and extremely challenging Manic Miner clone. It may have been more appropriate for the player character to be a sock escaping the laundry instead of a worm(?), but the game is already proving to be popular with the C64 old-school gamers over at Lemon64. I personally like the fact that the player character changes height when moving, resulting in the platformer requiring a little more thought whilst playing. Delightfully bonkers.
A welcome return to this year's compo (in addition to Endurion's other main contender), the formerly retail-only two-player version of Get 'Em DX is now free to download! Still a firm favourite here at RGCD HQ, it may lack somewhat in originality (being an improved version of a 2011 entry) but nonetheless it is still very much worth a play.
Ice00's 16KB Giana Sisters clone was a welcome addition to this year's line-up, with some excellent music from Dustbin and 15 stages of challenging and enjoyable run 'n' jump gameplay. NTSC and GS compatible, featuring a highscore table and even mid-level checkpoints it is clear a lot of effort went into the design - even if it is clearly inspired by one of the C64's most well-known platformers.
Match-Buster was announced near the beginning of the competition, but Simon Stelling kept the game firmly under wraps until the deadline. It may look like a bog standard mini Boulder Dash clone, but it actually features some really clever design mechanics borrowed and inspired from a variety of other games (including Pushcat and Portal), and even an attract mode showing how the game is played! Already excellent, there's still a lot of blank space left in the 16KB rom for additional content making Match Buster another game that I hope will see further post-competition improvements.
With its deliberately silly name, SOS left us guessing until the deadline as to what to expect from Monkey Eat Milkey, and hearing the news that Goin' Sideways artist Redcrab was involved only further whetted our appetite. A noteworthy improvement over last year's Pong clone, Monkey Eat Milkey is a simple, fun and beautifully presented one or two-player joystick-waggle game, with players frantically pulling left and right whilst burping their monkey at set intervals.
In addition to working on his main entry, Achim also packaged up his Seagull-vs-Sheep arcade game as a cartridge image when the competition was first announced. Defecating on sheep in order to protect a farmer's crop may sound like a questionable game design choice, but nonetheless you cannot deny that On The Farm III is both original in concept and fun to play.
We knew that Achim was working on a tribute to the Atari 2600 classic Keystone Kapers, but when Rent A Cop popped into the RGCD inbox complete with a surprise soundtrack by glitch musician Goto80 our ears exploded with joy. Like the original, the game itself is very solid and hopefully we'll be able to negotiate a final cartridge release with Achim in the near future. Grab your nightstick and bash some burgulars!
Joining the competition only a few days ago, P1X3L.net's conversion of complex indie-title SpaceChem may seem a little sparse, but there's a reason - it is probably the first and only game in about 28 years which is made for the Commodore Ultimax (a machine with only 4KB RAM, no Kernal, no Basic, no Font and no serial I/O). It seems the 16KB limitation wasn't enough of a challenge on it's own! ALeX and Retrofan plan to continue work on a proper C64 version after the competition, and it will be nice to see this challenging and educational puzzle game reach it's full 8-Bit potential.
Similar to Endurion and Achim, David's plan was to submit his Spike Dislike remake as a backup entry whilst he worked on another game, but sadly his stunning looking metroidvania wasn't finished in time. However, as a 16KB game Spike Dislike remains a respectable entry, despite the lack of any extra content. Here's hoping that David completes his other project in the near future!
This is the game that a *lot* of you were waiting for, and although it's only the 16KB version (which is not exactly the same as the Play Expo Edition we featured a couple of months ago), it shows huge potential for the final, official 64KB Vlambeer release due next year. Paulko64 and Encore promised a faithful conversion in 16KB - and delivered.
Finally, another late surprise - Endurion and Smila's Wonderland brings classic NES Zelda-style arcade adventuring to the C64 in 16KB! Featuring an insane number of locations (including an above-ground and under-ground world), boss battles, object utilisation and inventory, could Wonderland be the 2012 Fairy Well?
All the above games can be downloaded in a single zip archive here. We recommend VICE if you are looking for an emulator to run the cartridge images on.
Well, that's it for this year! The vote sheets have been sent off and if all goes to plan we'll have the final results ready to announce in two weeks time. Join us in having a beer and lets collectively raise our glasses to all the entrants who managed to beat the deadline! Good luck!
Topics:
C64,
competition,
retro homebrew
Friday, 23 November 2012
Ridiculous Reality (Atari XE/XL)
Another day, another de-make, this time it's Continuity on Flash/iOS that has become Ridiculous Reality for the Atari XL as part of the 2012 ABBUC software contest.
Before starting this review proper I should first point out that growing up I was never an Atari boy. In fact my entire experience with Atari's is limited to extensive use of an ST, which I loved, and limited use of a 2600 in the 1990s, by which time even my love of retro gaming couldn't convince me to spend much time on Centipede when I still had my Megadrive and C64 kicking along with a rapidly ageing PC.
Therefore, from a review writing perspective my lack of experience with the hardware may be viewed as both a negative and a positive for the developers of the game. On the one hand, I might not appreciate what has been involved in creating it due to a lack of knowledge of what the machine is capable of, but on the other hand, this means that I have no choice but to view the game on its own merits. Whether this review will therefore create howls of indignation or murmurs of appreciation we shall see.
Topics:
Atari XE/XL,
retro homebrew
Maritrini, Freelance Monster Slayer (Prequel) (ZX Spectrum)
Anyone who grew up in the 80s will no doubt remember The Goonies as the best film ever. Okay, maybe it isn't the absolute best film ever, but back then, as an eight-year-old with a love of adventure stories, I just couldn't imagine anything better. Hell, it's full of pirate ships, sunken treasure, bank robbers and lots and lots of slapstick violence. And that's not even to mention One-Eyed Willy, Chunk's 'Truffle Shuffle,' Corey Feldman as 'Mouth,' and that massive ugly bloke with the waggly ears.
I have slipped into this reverie on times past as the Fratellis - the nasty criminal gang led by Anne Ramsay's Mama - play a significant role in the latest offering from the Mojon Twins. This is the second game to feature our heroine Maritrini after the exceedingly polished original came out early in 2012. You might recall that Maritrini was not, in fact, a monster slayer, but an actress who stars in the show... Maritrini, Monster Slayer. Ironically, she did indeed have to take up monster slaying - a huge amount of monster slaying - in the first game, as she attempted to rescue her former boss's daughter from a crazed geneticist.
This prequel winds back the clock to a time when Maritrini was just a simple actress. Apart from the Fratellis and George Clooney's evil pig (don't ask), this plot is rather more humdrum. You must get Maritrini - hungover, groggy, and having just dragged herself out of bed with her one-night-stand - through her questionable morning routine and away to her audition for a part in 'Vigorous Monsters with Shiny, Manly Chests.' A future classic, I'm sure...
Topics:
retro homebrew,
ZX Spectrum
Sunday, 11 November 2012
Pushcat (PC/Mac)
Zut Games' debut release Pushcat ticks all the boxes for a flash game, or a twitch-play, casual game on a smartphone or handheld. It's adorable, addictive, simple and if you jammed it down onto a tiny phone screen it would still look decent. It would do all right.
But conversely, Pushcat isn't a tablet, or smartphone, or flash game. It's a PC (and Mac) game, and it's the choice of format which pushes it (with a name like Pushcat I'm going to keep on making terrible puns by accident and I apologise for nothing) into the realms of brilliance. There's a feeling of rightness when sitting down in front of a proper screen to play a lovely, well crafted puzzle game like this, like returning to an age where bright and chirpy puzzle games like this would sell in big boxes on the Amiga for the era's equivalent of AAA prices.
Topics:
indie games,
Mac,
PC
Wednesday, 7 November 2012
His Dark Majesty (Atari XE/XL)
It is no picnic living, as many of us poor unfortunates do, in David Cameron's Britain. If it isn't riots on the streets, funding cuts and financial crises, well, they're trying to sell off our forests, take away child benefit, or make us participate in something they call the 'big society.' The problem is, no one knows what it is. Even the humble ash tree is not safe, as the Government has resisted taking simple measures to protect it for the past three years.
It may be horrid, folks, but it could be worse, and D.C. is a purring tabby in comparison with H.D.M. - His Dark Majesty. Let me give you a flavour of his work. We are told, in His Dark Majesty's excellent but rather morose introduction, that the Dark Army 'descended on the land' one 'disastrous decade' ago. It brought 'chaos and pain' making 'simple worries only a memory'. Hmm, so far, so much like our Dave. 'An eternity of dread became a certainty for high-born and peasant alike.' Well, I think we can all see where the two approaches are starting to diverge!
Topics:
Atari XE/XL,
retro homebrew
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