Edge Grinder is a new RGCD endorsed game coded by Cosine's TMR and soon to feature all new graphics courtesy of Trevor 'Smila' Storey. Planned for release through TMR's Backward Engineering group, RGCD will be organising a very limited run of real C64 cartridges (as long as the game can be squeezed within 16KB).
The story behind this game comes from the whole Tim Langdell/Edge trademark trolling episode; the player must guide brave test pilot Lim Tandell as he flies his prototype spaceship through a scrolling world. The ship is under attack from a (currently unchristened) race of aliens and it's Lim Tandell's job to destroy them, freeing the world from their tyranny. Throughout the level are brass rings that Lim Tandell can grab to boost his score and taking the risk of grinding the ship against The Edge (TM) of the landscape will "charge" the score multiplier.
The current build of Edge Grinder was originally written in the VICE machine code monitor (for fun!) and created as a sort of competition at FormatWar.net with the idea being that other coders would take the game, source and data files in order to find ways to implement it on their system of choice. This means that when complete, Edge Grinder will hopefully be ported to the Atari 8-Bit, Amstrad CPC, BBC Micro and other platforms at some point.
There's not much to see at the moment (just some placeholder graphics and a very short example of level data for testing purposes), but it's more or less feature complete and just waiting for Smila to fill the rest of the 16KB with graphics and a 32-screen level map. More news to follow on this project as it comes... ;)