Thursday, 22 December 2011
Kobayashi Maru (Atari Jaguar)
The Atari Jaguar has always been an object of aspiration for me, probably due to being a massively impressionable teenager when it first came on the scene. Later in life I almost spent a stupid amount of money sourcing one from eBay during my days of running up student debt, but like my ill-advised attempt at Vectrex ownership I was finally beaten by someone with stronger nerves and a bigger bank balance. Strange then, that I have never actually installed a Jaguar emulator until I publicly called dibs on reviewing Reboot's rotary Jaguar shooter Kobayashi Maru.
Topics:
Atari Jaguar,
retro homebrew
Monday, 19 December 2011
Kobo Deluxe (PC/Mac/Linux)
I first discovered Bosconian on one of those ultra-cute Namco "Direct-to-TV" joysticks that were popular at the start of the last decade and it instantly became one of my favourite classic-generation shoot 'em ups. There was something so gratifying about flying freely around 8-directional space, blasting asteroids and enemy fighters and of course obliterating the well-defended alien space stations. I drained several sets of AA batteries whilst 'in the zone' and to this day still prefer the Jakks TV port over the original ROM emulated via MAME (but admittedly that is possibly because the controller itself is so cool). In fact, it was around the point when I debated whether or not to buy an AC adapter for the game that I first read about Kobo Deluxe... a quick download later I was well and truly hooked and the DTV ended up on ebay shortly afterwards.
Topics:
indie games,
Linux,
Mac,
PC,
retrospective
Thursday, 15 December 2011
Retro News Update
'Tis the season to be jolly (so they say), but 'tis also the season to be incredibly busy with little time for reviewing, so here's an early Christmas delivery of stuff that we haven't had time to feature over the past couple of weeks.
The festive period always delivers a stocking bursting with new retro releases, and this year is no different with some exciting games, freebies, previews and bundles. So without further a-do, here's the news.
Super Puzzle Platformer Deluxe (PC)
Our original review of Andrew Morrish's Super Puzzle Platformer is still the most viewed post on this blog - and with it's gorgeous low resolution visuals and maddeningly addictive game-play it's easy to see why. A mash-up of Mr. Driller and arcade shoot'em up, Super Puzzle Platformer's design was pure genius and far too much fun to be wasted on a simple browser-based prototype, so myself, Simon from Pixel Prospector (and quite possibly many, many others) begged for a further enhanced version - and now several months later Andrew has announced a fully-fledged deluxe version is in the works. With multiplayer, new levels, new obstacles, unlockable characters and "lots of other shit", Super Puzzle Platformer Deluxe could well be the Super Meat Boy of 2012. Yeah, it looks that good..!
The festive period always delivers a stocking bursting with new retro releases, and this year is no different with some exciting games, freebies, previews and bundles. So without further a-do, here's the news.
Super Puzzle Platformer Deluxe (PC)
Our original review of Andrew Morrish's Super Puzzle Platformer is still the most viewed post on this blog - and with it's gorgeous low resolution visuals and maddeningly addictive game-play it's easy to see why. A mash-up of Mr. Driller and arcade shoot'em up, Super Puzzle Platformer's design was pure genius and far too much fun to be wasted on a simple browser-based prototype, so myself, Simon from Pixel Prospector (and quite possibly many, many others) begged for a further enhanced version - and now several months later Andrew has announced a fully-fledged deluxe version is in the works. With multiplayer, new levels, new obstacles, unlockable characters and "lots of other shit", Super Puzzle Platformer Deluxe could well be the Super Meat Boy of 2012. Yeah, it looks that good..!
Topics:
C64,
indie games,
Linux,
Mac,
Magnavox Odyssey2,
PC,
Philips Videopac,
retro homebrew,
XBOX
Tuesday, 6 December 2011
C64anabalt (C64) (2011)
System Requirements
* A Commodore 64/128/GS (PAL/NTSC).
* A joystick/joypad.
* A VDU preferably connected to a loud sound-system.
Downloads
Download C64anabalt in .bin/.crt cartridge format HERE!
Download C64anabalt in .d64 disk format HERE!
Download C64anabalt in .tap tape format HERE!
BONUS! Download mp3 recordings of the two soundtracks HERE!
BONUS! Check out Onslaught's cracked version in .d64 disk format HERE!
EMULATOR PACKAGE! Download the ready-to-run Onslaught version combined with the Windows 32-Bit version of the VICE emulator HERE!
Introduction
C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer developed by Paul Koller (Paulko64). This particular version was designed to run from a 16KB cartridge (although there are also tape and disk versions available to download as well).
The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011), and the name C64anabalt was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code.
There are two versions of C64anabalt available; one with a SID chip conversion of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative build featuring music from the PC indie game ThrustBurst by Andreas Slotte (Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB ROM, so we've made two versions available to order (more on that in a bit) or download.
Interestingly, there is a second unofficial version of Canabalt available for the C64 that was developed by Andreas Varga (Mr. SID). The two versions were developed without the coders' knowledge that each other were porting the same game. Mr. SID's version featured the RUN track by Encore and this was reused for the official build with his kind permission. Check out his fantastic C64 Prince of Persia conversion if you get a chance! ;)
Playing The Game
To play C64anabalt you will need either a real C64 (and a method of transferring the game over to it) or an emulator. For emulator users, we recommend VICE, as it works on a variety of systems and is very user friendly. Just download the emulator and either attach the cartridge images themselves or drag and drop the .d64 file into the open program window.
Like the original, C64anabalt is a simple one-button game. The anonymous game character automatically runs onward at an ever increasing speed, and the only control open to the player is to make him jump by pressing fire on the joystick attached to port 2. Whilst you attempt your daring escape over the rooftops (and through the buildings) of the war-torn cityscape you'll encounter a variety of hazards and different ways to die.
Hitting boxes and furniture slows you down and should be used to control your speed. However, slow down too much however and you may not make your next jump.
Collapsing buildings (recognisable by their cracked exterior) will steadily drop down off the bottom of the screen. Make sure you don't go down with them.
Bombs fall from the sky and explode upon contact. Avoid.
You'll also encounter sheet glass windows to dramatically leap through, doves that take flight as you approach and the occasional enemy jet that screams past. None of these are hazardous (so don't panic).
Death is inevitable. Your goal is simply to survive as long as possible and cover a greater distance than your previous attempt.
Promotional Trailer
Below is a video of C64anabalt running on a C64c via the Ultimate 1541-II cartridge. This is the Encore build of the game.
NTSC Compatibility
C64anabalt is compatible with NTSC C64's, but lacks the static parallax background cityscape (the background scrolls instead) and it stutters slightly at high running speeds (due to the NTSC machine having less CPU time available). The game also plays fractionally faster than the PAL version. None of these issues severely affect the play of the game, but it should be noted that the game was coded specifically for PAL machines.
Credits
The following people made this game possible.
Design & Concept
Adam Saltsman (Semi Secret Software)
C64 Conversion
Paul Koller
SID Music
Mikkel Hastrup (Undone)
Andreas Slotte (Umlautgames)
Playtesting
James Monkman (RGCD)
NTSC Testing
Raymond Lejuez
Cartridge Hardware
Tim Harris (Shareware Plus)
Tape Mastering (& Loader Game)
Richard Bayliss (TND)
Martin Piper
Cartridge version of C64anabalt Published by RGCD, 2011. Special thanks go out to Andreas Varga for giving permission to share the excellent soundtrack from his unofficial version of the game.
Ordering The Official Cartridge
The official C64anabalt cartridge is available to buy from our shop. The game is presented in a dove-grey cartridge shell, complete with box art by Adam Saltsman and a printed manual.
The cartridge version is available in two packaging types, a standard card carton and a more expensive 'deluxe version' that comes in a plastic case (a Universal Game Case with a specially cut foam insert to hold the cartridge). The standard version is priced at £17, whereas the deluxe version costs £22. Shipping is £4 for UK/Europe and £5 for the rest of the world.
Topics:
C64,
C64anabalt,
competition,
indie games,
projects,
retro homebrew
Byte Me (ZX Spectrum)
Jonathan Cauldwell's Byte Me was sold to me by my esteemed colleague (and Editor) on the basis that it would enable me to relive my days as a skivvy at a well-known fast food outlet. Despite this dubious recommendation I was prepared to give it a go and I am pleased to report that it is nowhere near as dull as the aforementioned experience. The one key difference between my (thankfully) long ago slavery to the BBQ sauce-stained masses and this simulated version is that whereas my role only contained a mild amount of peril, this has peril by the bucket-load.
Topics:
retro homebrew,
ZX Spectrum
Out-Space (C64)
I was going to review another game this week. I won't say which one, but it looked really cool and grabbed me as soon as I laid eyes on it. Then I spent three or four days of solid playing trying to actually have an opinion on it and I couldn't come up with anything. It's easy to decry something but I couldn't even manage that.
Out-Space, a single axis shooter for the Commodore 64 was my second choice and failed entirely to disappoint. The C64 scene really is shockingly dependable as far as producing good quality product is concerned and Jason Tinkler's shooter which premiered at the recent Replay Expo 2011 sticks with this tradition in supplying quirky, solid and addictive gameplay.
Topics:
C64,
retro homebrew
Astro Dodge (Philips Videopac/Magnavox Odyssey2)
Regular readers of RGCD will probably already know about their r0x game for the Atari STE computer, released back in 2009. Simple, yet fun to play, r0x proved that a space themed action game doesn't have to involve shooting all the time to have a blast. In fact, you don't have to shoot at all - a statement proven yet again in Astro Dodge, a new release for Philips Videopac and Magnavox Odyssey2 consoles by the Dutch based Revival Studios.
Topics:
Magnavox Odyssey2,
Philips Videopac,
retro homebrew
Thursday, 1 December 2011
RGCD C64 Cartridge Development Competition 2011
Just over half an hour ago, the first RGCD C64 Cartridge Development Competition concluded with 11 brand new games for the C64!
And without further introduction... here they are (in original .CRT and .BIN rom format) :)
Blok Copy (Cosine Systems)
C64anabalt (Paulko64)
Fairy Well (Wide Pixel Games)
Fortress of Narzod (TRSI)
Get Em (Endurion)
Jars' Revenge (TRSI)
Panic Analogue (Goin' Sideways)
Rong - Ron's Pong (Software of Sweden)
Space Lords (P1X3L.net)
The Mollusk (Achim Volkers)
Woolly Jumper (16KB Version) (The New Dimension)
More news will follow soon... I've been ill for the past week, so there's a backlog of review posts awaiting my attention (and publishing) - but for now I'll have a beer and raise my glass to all the entrants who managed to beat the deadline. Cheers guys!
And without further introduction... here they are (in original .CRT and .BIN rom format) :)
Blok Copy (Cosine Systems)
C64anabalt (Paulko64)
Fairy Well (Wide Pixel Games)
Fortress of Narzod (TRSI)
Get Em (Endurion)
Jars' Revenge (TRSI)
Panic Analogue (Goin' Sideways)
Rong - Ron's Pong (Software of Sweden)
Space Lords (P1X3L.net)
The Mollusk (Achim Volkers)
Woolly Jumper (16KB Version) (The New Dimension)
More news will follow soon... I've been ill for the past week, so there's a backlog of review posts awaiting my attention (and publishing) - but for now I'll have a beer and raise my glass to all the entrants who managed to beat the deadline. Cheers guys!
Topics:
C64,
competition,
projects,
retro homebrew
Friday, 18 November 2011
Fortress of Narzod Cartridge Available! (C64)
With the deadline of our cartridge development competition only a few weeks away, Peiselulli and I decided that we'd release the cartridge version of Fortress of Narzod prior to the slew of new games that'll be available soon after the results are announced - so here it is!
Originally released at Breakpoint 2009, TRSI's C64 conversion of this Vectrex exclusive title remains one of the highest scoring games on the Commodore Scene Database - and for good reason too. Fortress of Narzod is an amazing little vector-based shmup that is quite unlike anything else on the C64, with it's bizarre array of enemies, bullet-ricochetting blast 'em up action and unique visual style.
Fortress of Narzod utilises the border areas of the screen to maximise the play area and the excellent 8580 soundtrack by Linus really takes this production to the next level. The game requires no keyboard input (even the high score table is controlled via the joystick) so it will work on the C64GS, but unfortunately the full-screen action comes at a cost of not running on NTSC machines (sorry!).
The cartridge is packaged in a box designed by Kay Failla of BitFellas, complete with a printed manual. The game is freely available to download (from it's CSDB page) and the cartridge version is available from our shop now for the usual price (£19 within the EU or £20 elsewhere, shipping included).
Topics:
C64,
competition,
projects
Monday, 14 November 2011
Retro News Update
Wow. The retro and indie gaming scenes have exploded over the past fortnight, with a ton of releases more than worthy of your attention yet sadly not enough hours in the day for us at RGCD to cover them all in detail. So starting with the modern indie scene, here's what we've been playing for the past few days.
Nitronic Rush (PC)
Mmmmmm, this looks just a bit like Tron, doesn't it?
Despite the 'classic' film and remake/sequel/whatever both being complete pants in regard to actual story quality and science, no one can argue the fact that Tron looks bloody gorgeous. And as you can see, the same applies to Nitronic Rush - an AAA quality Tron-meets-Wipeout futuristic stunt racer developed by a group of students at the DigiPen Institute of Technology.
When I first saw a video of Nitronic Rush in action I initially dismissed the game as being yet another title that wouldn't run on my aged desktop, but surprisingly it runs at full speed with all the settings maxed out, so don't pay too much attention to those recommended system specs. The game itself is without a doubt the best indie racer I've played for years, and I actually feel guilty playing it for free. If it had multiplayer support (or at least other AI controlled cars to race against other than 'ghosts') then it would be perfect, but as it stands it's still a contender for freeware game of the year. Avoiding giant neon buzzsaws in a flying car has never been so much fun.
Nitronic Rush (PC)
Mmmmmm, this looks just a bit like Tron, doesn't it?
Despite the 'classic' film and remake/sequel/whatever both being complete pants in regard to actual story quality and science, no one can argue the fact that Tron looks bloody gorgeous. And as you can see, the same applies to Nitronic Rush - an AAA quality Tron-meets-Wipeout futuristic stunt racer developed by a group of students at the DigiPen Institute of Technology.
When I first saw a video of Nitronic Rush in action I initially dismissed the game as being yet another title that wouldn't run on my aged desktop, but surprisingly it runs at full speed with all the settings maxed out, so don't pay too much attention to those recommended system specs. The game itself is without a doubt the best indie racer I've played for years, and I actually feel guilty playing it for free. If it had multiplayer support (or at least other AI controlled cars to race against other than 'ghosts') then it would be perfect, but as it stands it's still a contender for freeware game of the year. Avoiding giant neon buzzsaws in a flying car has never been so much fun.
Topics:
Amiga,
Atari Falcon,
Atari ST(E),
Atari XE/XL,
C64,
GBA,
indie games,
PC,
scene,
SNES,
ZX Spectrum
Saturday, 12 November 2011
Stealth Bastard (PC)
Sometimes writing about video games is a weird business. You pick, or are assigned, a game to review, then play it and then smack a keyboard until words come out, and sometimes they're even in the right order. That's how it's supposed to work. Then sometimes you sign up to review a game and spend the whole week playing it without putting a single word on paper because it's that gripping.
Every night of the last week I've been toughing out what I think might be the beginnings of carpal tunnel in my right hand to play Stealth Bastard: Tactical Espionage Arsehole. It's a bit good.
Topics:
indie games,
PC
Friday, 11 November 2011
Dingo (ZX Spectrum)
Not being a regular follower (until now!) of the retro games scene I was most pleasantly surprised to see this new Spectrum release at the Replay Expo in Blackpool. The Speccy lives!
Based on the 1983 coin-op produced by Ashby Computer Graphics (perhaps better known as Ultimate Play the Game), in Dingo you take the role of Big Ted, a bear who is extremely fond of fruit – so much so that he has cultivated an enormous melon patch in the jungle. Alas, Big Ted's patch has been invaded by a pack of dingoes who love nothing better than destruction and will stomp poor Ted's fruit patch for kicks. So, Ted is set for his quickest harvest ever as he tries to gather up all the fruit before the dingoes can get to it.
Topics:
retro homebrew,
ZX Spectrum
Seaweed Assault (Atari 2600)
One of my first ever articles for RGCD, back when the magazine still came out on a compact disc, was a review of a homebrew game for the venerable Atari 2600. Some of my favourite gaming experiences ever have been on my trusty Atari 7800, ploughing through the back catalogue of 2600 games it was happily backwards compatible with. So it's a good feeling to finally review a game for the VCS once more.
Seaweed Assault is a submarine game with (brace for terrible pun that is also true) hidden depths. Like any game on the humble but legendary Woody, gameplay has to shine through unavoidably plain graphics and Seaweed Assault throws enough subtle kinks into the arena shooter format to make for a replayable gaming experience.
Topics:
Atari 2600,
retro homebrew
Thursday, 10 November 2011
Replay Expo 2011
Wow, what a hang over. It's taken me the best part of a week to fully recover from a alcohol-fuelled weekend at Replay Expo 2011 in Blackpool, the first retro event I've attended as a regular visitor and not a stall holder (with my good friend and fellow games enthusiast John Dennis). This year's Replay was held in Norbreck Castle, a venue which sadly was not as grand as it sounds, and I believe hosted something in the region of 2500 visitors on each of the two days it was open - all under one roof. It was a massive event with loads of systems available to play on - and as you can probably imagine, there was a fair bit of retro homebrew on display as well (although sadly the modern indie scene was completely ignored - RGCD may have to bear that torch ourselves next year).
In fear of boring you with trivial details (not that I can actually remember many), I'll just share a few photos and discuss some of the highlights of the show.
Topics:
retro homebrew
Tuesday, 8 November 2011
Escape Goat (XBLIG)
The number of games in which one plays a goat is disappointingly small, whereas other animals (fish, dogs, cats, monkeys etc.) seem to have no problem landing a starring role. Thankfully Ian Stocker a.k.a. MagicalTimeBean has added to the small pool of goat-em-ups with a game that is outstanding for more than just its hero's taxonomy.
Essentially, Escape Goat is an arcade platform puzzler with 50+ single-screen levels to be tackled. Each level's goal is simple – get the keys and get to the exit. Switches need to be pressed, and baddies avoided – straight forward enough, although the actions of switches can dramatically change the layout of blocks upon a screen – so trial and error are the order of the day here. The virtually instant restarts after death or by pressing 'back', encourage this approach.
Whilst your goat-hero is a nimble fellow – possessing tight controls, double jumps and a block-moving charge – he would not be able to complete his quest without the assistance of his mouse familiar. This rodent friend can be sent scurrying in a direction, up walls, over ceilings and through tiny gaps to press buttons that would be otherwise inaccessible. Also some levels feature a magic hat pick-up which enable your goat and mouse to exchange places. As we all know, magic hats improve any game ten-fold.
Topics:
indie games,
XBOX
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